private static Obj_AI_Base WardJumpUnit(Vector3 pos, bool onlyPos = false) { var minions = Program.Config.Item("jumpMinions").GetValue <bool>(); var champions = Program.Config.Item("jumpChampions").GetValue <bool>(); var wards = Program.Config.Item("jumpWards").GetValue <bool>(); var poly = new Geometry.Rectangle( Player.Position.To2D().Extend(pos.To2D(), 200), Player.Position.To2D().Extend(pos.To2D(), 700), 60) .ToPolygon(); if (minions) { Obj_AI_Minion selectedMinion = ObjectManager.Get <Obj_AI_Minion>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && !minion.Name.ToLower().Contains("ward") && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); if (selectedMinion != null) { return(selectedMinion); } } if (champions) { Obj_AI_Hero selectedHero = ObjectManager.Get <Obj_AI_Hero>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); if (selectedHero != null) { return(selectedHero); } } if (wards) { Obj_AI_Minion selectedMinion = ObjectManager.Get <Obj_AI_Minion>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && minion.Name.ToLower().Contains("ward") && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); // ReSharper disable once UseNullPropagation if (selectedMinion != null) { return(selectedMinion); } } return(null); }
private static Obj_AI_Base WardJumpUnit(Vector3 pos, bool onlyPos = false) { var minions = Program.Config.Item("jumpMinions").GetValue<bool>(); var champions = Program.Config.Item("jumpChampions").GetValue<bool>(); var wards = Program.Config.Item("jumpWards").GetValue<bool>(); var poly = new Geometry.Rectangle( Player.Position.To2D().Extend(pos.To2D(), 200), Player.Position.To2D().Extend(pos.To2D(), 700), 60) .ToPolygon(); if (minions) { Obj_AI_Minion selectedMinion = ObjectManager.Get<Obj_AI_Minion>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && !minion.Name.ToLower().Contains("ward") && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); if (selectedMinion != null) { return selectedMinion; } } if (champions) { Obj_AI_Hero selectedHero = ObjectManager.Get<Obj_AI_Hero>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); if (selectedHero != null) { return selectedHero; } } if (wards) { Obj_AI_Minion selectedMinion = ObjectManager.Get<Obj_AI_Minion>() .Where( minion => minion != null && minion.Distance(Player) <= 700 && minion.IsAlly && !poly.IsOutside(minion.Position.To2D()) && minion.Name.ToLower().Contains("ward") && !minion.IsMe && (!onlyPos || minion.Distance(pos) < 70)) .OrderByDescending(a => Player.Distance(a)) .FirstOrDefault(); // ReSharper disable once UseNullPropagation if (selectedMinion != null) { return selectedMinion; } } return null; }