void GraphicPart_Tap(object sender, System.Windows.Input.GestureEventArgs e) { AI.Instance.Fight(); MoveEffect me = new MoveEffect(); me.From = new Point(0, 0); me.To = new Point(0, 1); me.Duration = 120; me.Mode = EasingMode.EaseIn; me.EasingFunction = new CircleEase(); me.Start((FrameworkElement)this); me.Completed += me_Completed; }
void me_Completed(object sender, EventArgs e) { MoveEffect me = new MoveEffect(); me.From = new Point(0, 1); me.To = new Point(0, 0); me.Duration = 120; me.Mode = EasingMode.EaseIn; me.EasingFunction = new CircleEase(); me.Start((FrameworkElement)this); if (OnTap != null) { OnTap(); } }
public void Update() { if (!ended) { if (ClassicPart != null && FightPart != null) { ClassicPart.Visibility = Visibility.Collapsed; FightPart.Visibility = Visibility.Visible; dt.Stop(); dt.Interval = TimeSpan.FromMilliseconds(200); dt.Start(); } StaticSprite sprite; foreach (UIElement elt in this.Children) { if ((sprite = elt as StaticSprite) != null) { float n = MathUtil.Norm(AI.Instance.CurrentNumber.Number, AI.Instance.CurrentLevel.NumberOfTapToDo, 0); int Number = (int)MathUtil.Lerp(0, sprite.Length-1, n); sprite.MoveTo(Number); } } if (AI.Instance.CurrentNumber.Number <= EndNumber * AI.Instance.CurrentLevel.NumberOfTapToDo) { ended = true; MoveEffect me = new MoveEffect(); sc.PlaySound("Sounds/tap6.wav"); me.From = new Point(0, 10); me.To = new Point(0, 900); me.Duration = 1200; me.Mode = EasingMode.EaseIn; me.EasingFunction = new CircleEase(); me.Start((FrameworkElement)this.Children.FirstOrDefault()); me.Completed += me_CompletedEnd; } } }
public void RunExplosion() { foreach (Path pixel in ExplosionEffect.Children) { MoveEffect me = new MoveEffect(); double toLeft = RandomNumber.Next(-500, 500); double toTop =RandomNumber.Next(-500, 500); me.From = new Point(0, 0); if (toLeft < 0 && toLeft > -300) { toLeft -= 500; } if (toLeft > 0 && toLeft < 300) { toLeft += 500; } if (toTop < 0 && toTop > -300) { toTop -= 500; } if (toTop > 0 && toTop < 300) { toTop += 500; } me.To = new Point(toLeft, toTop); me.EasingFunction = new CircleEase(); me.Duration = 2000; me.Mode = EasingMode.EaseIn; me.Start(pixel); } }