private void SaveSettings(bool dispose = false) { FrameCapturerWindowSettings.Save(ref settings, PreferenceKey, dispose); }
public static bool Save(ref FrameCapturerWindowSettings instance, string key, bool dispose) { return(SerializationHelper.Save(ref instance, key, dispose)); }
private void LoadSettings() { FrameCapturerWindowSettings.Load(out settings, PreferenceKey); }
public static bool Load(out FrameCapturerWindowSettings instance, string key) { return(SerializationHelper.Load(out instance, key)); }