public void RotateAround(double angleZ, double angleY, double miliseconds, CameraTransformHandler callback, CameraTransformHandler stepCallback) { ParamTimer tmr = new ParamTimer(Interval); tmr.DictParams["timer"] = tmr; tmr.DictParams["timeremains"] = miliseconds; tmr.DictParams["stepy"] = angleY / miliseconds * Interval; tmr.DictParams["stepz"] = angleZ / miliseconds * Interval; tmr.DictParams["stepcallback"] = stepCallback; tmr.DictParams["callback"] = callback; tmr.DictParams["$proceed"] = new ThreadViewport3D.VoidDictInvokes(ProceedRotate); tmr.Elapsed += new ElapsedEventHandler(tmr_Elapsed); tmr.Start(); }
public void Offset(Vector3D targetPos, Point3D? lookAt, double millisecond, CameraTransformHandler callback, CameraTransformHandler stepCallback) { double ratio = Interval / millisecond; ParamTimer tmr = new ParamTimer(Interval); tmr.DictParams["step"] = new Vector3D(targetPos.X*ratio, targetPos.Y*ratio, targetPos.Z*ratio); tmr.DictParams["timer"] = tmr; tmr.DictParams["timeremains"] = millisecond; tmr.DictParams["lookat"] = lookAt; tmr.DictParams["callback"] = callback; tmr.DictParams["stepcallback"] = stepCallback; tmr.DictParams["$proceed"] = new ThreadViewport3D.VoidDictInvokes(ProceedOffset); tmr.Elapsed += new ElapsedEventHandler(tmr_Elapsed); tmr.Start(); }
public FrequentMessage(ElapsedEventHandler processor, DictParams paramlist, int priority, bool parallel) : base(null, paramlist, priority, parallel) { elapsedProcessor = processor; msgTimer = new ParamTimer(vInterval); msgTimer.Param = this; msgTimer.DictParams = paramlist; msgTimer.Enabled = false; }