private void FruitVsPaddle(Fruit fruit) { bool didCollideWithPaddle = FruitPolygonCollision(fruit, paddle.Polygon, paddle.Velocity); if (didCollideWithPaddle) { bool didAddPoint = fruit.TryAddExtraPointValue(); if(didAddPoint) { CCAudioEngine.SharedEngine.PlayEffect("FruitPaddleBounce"); } } }