示例#1
0
        private IEnumerator YellowBoostCoroutine()
        {
            Player        player  = StateGetPlayer();
            YellowBooster booster = null;

            foreach (YellowBooster b in player.Scene.Tracker.GetEntities <YellowBooster>())
            {
                if (b.StartedBoosting)
                {
                    booster = b;
                    break;
                }
            }
            yield return(booster.BoostTime / 6); // was 0.25

            booster.sprite.SetColor(booster.FlashTint);
            yield return(booster.BoostTime / 3);

            booster.sprite.SetColor(Color.White);
            yield return(booster.BoostTime / 6);

            booster.sprite.SetColor(booster.FlashTint);
            yield return(booster.BoostTime / 3);

            booster.sprite.SetColor(Color.White);
            // Player didn't dash out, time to kill them :(
            player.Die(player.DashDir);
            booster.PlayerDied();
            //player.StateMachine.State = Player.StDash;
            yield break;
        }
示例#2
0
 public static void Boost(Player player, YellowBooster booster)
 {
     player.StateMachine.State = FrostModule.YellowBoostState;
     player.Speed = Vector2.Zero;
     //player.boostTarget = booster.Center;
     //player.boostRed = false;
     FrostModule.player_boostTarget.SetValue(player, booster.Center);
     booster.StartedBoosting = true;
     //player.CurrentBooster = booster;
     //this.LastBooster = booster;
 }