public void CheckConditions() { if (mCheckingConditions) { return; } mCheckingConditions = true; MissionStatesCondition topCondition = null; int topConditionIndex = 0; if (MissionCondition.CheckConditions <MissionStatesCondition> (State.Conditions, out topConditionIndex)) { topCondition = State.Conditions [topConditionIndex]; if (topCondition.RemoveFromGame) { worlditem.SetMode(WIMode.RemovedFromGame); } else { if (topCondition.ExistingState == worlditem.State) { worlditem.State = topCondition.StateVariable; } } } mCheckingConditions = false; }
public MissionInteriorCondition GetTopCondition() { int topConditionIndex = 0; MissionInteriorCondition topCondition = null; if (MissionCondition.CheckConditions <MissionInteriorCondition>(State.Conditions, out topConditionIndex)) { topCondition = State.Conditions[topConditionIndex]; } else { topCondition = State.Default; } return(topCondition); }