示例#1
0
        public override void PushEditObjectToNGUIObject()
        {
            //the start menu automatically un-pauses a manual pause
            //a little weird but it feels right in game
            GUIManager.ManuallyPaused = false;

            if (Profile.Get.Current.HasLastPlayedGame)
            {
                EditObject.EnableContinueButton = true;
            }
            else
            {
                EditObject.EnableContinueButton = false;
            }
            EditObject.EnableOptionsButton = true;
            EditObject.EnableQuitButton    = true;
            EditObject.EnableSaveButton    = false;

            GameManager.SetState(EditObject.EnterGameState);

            PrimaryInterface.MinimizeAll();

            //since we're pulling up the start menu, which will cause a pause
            //WHY NOT CALL THE GC?
            System.GC.Collect();

            if (!Profile.Get.CurrentPreferences.HideDialogs.Contains("HideAllFocusUpdates") && !Profile.Get.CurrentPreferences.HideDialogs.Contains(GameManager.FocusOnSubject))
            {
                GameObject editor = GUIManager.SpawnNGUIChildEditor(gameObject, GUIManager.Get.Dialog("NGUIThisWeekFocusDialog"));
            }

                        #if UNITY_EDITOR
            VRMode = VRManager.VRMode | VRManager.VRTestingMode;
                        #else
            VRMode = VRManager.VRMode;
                        #endif
            RefreshChangeLog();
            RefreshButtons();

            //now see if the edit object asked for any clicks or tabs
            if (EditObject.ClickedOptions)
            {
                if (!string.IsNullOrEmpty(EditObject.TabSelection))
                {
                    GUIOptionsDialog optionsDialog = OnClickOptionsButton();
                    optionsDialog.Tabs.DefaultPanel = EditObject.TabSelection;
                    optionsDialog.Tabs.SetSelection(EditObject.TabSelection);
                }
            }
        }
示例#2
0
        public GUIOptionsDialog OnClickOptionsButton()
        {
            if (mDestroyed)
            {
                return(null);
            }

            GameObject dialog = GUIManager.SpawnNGUIChildEditor(gameObject, GUIManager.Get.NGUIOptionsDialog, false);

            GUIManager.SendEditObjectToChildEditor <PlayerPreferences>(new ChildEditorCallback <PlayerPreferences>(OptionsDialogCallback), dialog, Profile.Get.CurrentPreferences);
            GUIOptionsDialog optionsDialog = dialog.GetComponent <GUIOptionsDialog>();

            DisableInput();
            return(optionsDialog);
        }
示例#3
0
        protected void ControlDialogCallback(YesNoCancelDialogResult editObject, IGUIChildEditor <YesNoCancelDialogResult> childEditor)
        {
            if (mDestroyed)
            {
                return;
            }

            GUIManager.ScaleDownEditor(childEditor.gameObject).Proceed(true);
            //if the result is yes, open up the options dialog
            if (editObject.Result == DialogResult.Yes)
            {
                GUIOptionsDialog optionsDialog = OnClickOptionsButton();
                optionsDialog.Tabs.DefaultPanel = "Controls";
                optionsDialog.Tabs.SetSelection("Controls");
            }
            else
            {
                EnableInput();
            }
        }