private void createAndPlacePowerUps() { this.powerUpManager = new PowerUpManager(); this.powerUpManager.ToList().ForEach(powerUp => this.gameCanvas.Children.Add(powerUp.Sprite)); }
private void createAndPlacePowerUps() { this.powerUpManager = new PowerUpManager(); this.powerUpManager.ToList().ForEach(powerUp => this.gameCanvas.Children.Add(powerUp.Sprite)); }