public GameWindow() { p1 = new Player(1000, 800, (1000 / 2) - 40, 800, 80, 80, 80); rowCars = new Cars[10]; rowLogs = new Cars[10]; rowCars[0] = new Cars(1000, 800, 0, 720, 80, 80, 20); rowCars[1] = new Cars(1000, 800, -120, 720, 80, 80, 30); rowCars[2] = new Cars(1000, 800, -350, 720, 80, 80, 20); rowCars[3] = new Cars(1000, 800, 880, 640, 80, 80, 30); rowCars[4] = new Cars(1000, 800, 1060, 640, 80, 80, 30); rowCars[5] = new Cars(1000, 800, 800, 640, 80, 80, 20); rowCars[6] = new Cars(1000, 800, -80, 560, 80, 80, 40); rowCars[7] = new Cars(1000, 800, -300, 560, 80, 80, 45); rowCars[8] = new Cars(1000, 800, 880, 480, 160, 80, 20); rowCars[9] = new Cars(1000, 800, 1000, 480, 160, 80, 25); rowLogs[0] = new Cars(1000, 800, 0, 320, 200, 80, 20); rowLogs[1] = new Cars(1000, 800, -120, 320, 200, 80, 30); rowLogs[2] = new Cars(1000, 800, -350, 320, 200, 80, 20); rowLogs[3] = new Cars(1000, 800, 880, 240, 220, 80, 30); rowLogs[4] = new Cars(1000, 800, 1060, 240, 220, 80, 30); rowLogs[5] = new Cars(1000, 800, 800, 240, 220, 80, 20); rowLogs[6] = new Cars(1000, 800, -80, 160, 150, 80, 40); rowLogs[7] = new Cars(1000, 800, -300, 160, 150, 80, 45); rowLogs[8] = new Cars(1000, 800, 880, 80, 160, 80, 20); rowLogs[9] = new Cars(1000, 800, 1000, 80, 160, 80, 25); InitializeComponent(); }
public void deattach() { car = null; }
public void attach(Cars c) { car = c; }