public GrowSlot(Game game, Closet closet, Vector2 start) : base(game, start) { // TODO: Construct any child components here }
private void LoadNextLevel() { // move to the next level levelIndex = (levelIndex + 1) % numberOfLevels; // Unloads the content for the current level before loading the next one. if (_closet != null) _closet.Dispose(); // Load the level. string s = Directory.GetCurrentDirectory(); string levelPath = string.Format("Content/Levels/{0}.txt", levelIndex); if (File.Exists(levelPath)) { using (Stream fileStream = TitleContainer.OpenStream(levelPath)) _closet = new Closet(this, new Vector2(0,0), Services, fileStream, levelIndex); } }