public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_CHECK_FOR_BOTS_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_TRIGGER_MOVIE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_COMMENTATOR_GET_MAP_INFO_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_GMRESPONSE_DB_ERROR_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_RESET_RANGED_COMBAT_TIMER_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { MSG_MOVE_SET_SWIM_SPEED_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_CLIENT_CONTROL_UPDATE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_PLAY_OBJECT_SOUND_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_SET_CONTACT_NOTES_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_UPDATE_PROJECTILE_POSITION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { MSG_SET_RAID_DIFFICULTY_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_TRADE_STATUS_EXTENDED_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_COMPRESSED_UPDATE_OBJECT_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_AUTH_SRP6_RECODE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_LEARN_DANCE_MOVE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_AUCTION_BIDDER_NOTIFICATION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_SET_ARENA_TEAM_SEASON_GAMES_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_PLAYER_VEHICLE_ENTER_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_STANDSTATECHANGE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_CHANNEL_VOICE_OFF_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_BATTLEFIELD_MGR_EXIT_REQUEST_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_CHANGE_PERSONAL_ARENA_RATING_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_EQUIPMENT_SET_LIST_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_FORCE_RUN_SPEED_CHANGE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_QUESTGIVER_CHOOSE_REWARD_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_CHAT_WRONG_FACTION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_CALENDAR_EVENT_INVITE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_CLEAR_FAR_SIGHT_IMMEDIATE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { CMSG_GUILD_ACCEPT_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }
public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset) { SMSG_PAGE_TEXT_QUERY_RESPONSE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset); }