public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_CHECK_FOR_BOTS_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_TRIGGER_MOVIE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#3
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_COMMENTATOR_GET_MAP_INFO_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_GMRESPONSE_DB_ERROR_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_RESET_RANGED_COMBAT_TIMER_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     MSG_MOVE_SET_SWIM_SPEED_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#7
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_CLIENT_CONTROL_UPDATE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_PLAY_OBJECT_SOUND_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_SET_CONTACT_NOTES_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_UPDATE_PROJECTILE_POSITION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#11
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     MSG_SET_RAID_DIFFICULTY_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#12
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_TRADE_STATUS_EXTENDED_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#13
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_COMPRESSED_UPDATE_OBJECT_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_AUTH_SRP6_RECODE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_LEARN_DANCE_MOVE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_AUCTION_BIDDER_NOTIFICATION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_SET_ARENA_TEAM_SEASON_GAMES_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_PLAYER_VEHICLE_ENTER_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_STANDSTATECHANGE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#20
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_CHANNEL_VOICE_OFF_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#21
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_BATTLEFIELD_MGR_EXIT_REQUEST_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_CHANGE_PERSONAL_ARENA_RATING_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_EQUIPMENT_SET_LIST_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_FORCE_RUN_SPEED_CHANGE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#25
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_QUESTGIVER_CHOOSE_REWARD_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_CHAT_WRONG_FACTION_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#27
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_CALENDAR_EVENT_INVITE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_CLEAR_FAR_SIGHT_IMMEDIATE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     CMSG_GUILD_ACCEPT_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }
示例#30
0
 public override void Write(GamePacketPayload value, Span <byte> buffer, ref int offset)
 {
     SMSG_PAGE_TEXT_QUERY_RESPONSE_Payload_Serializer.Instance.InternalWrite(this, buffer, ref offset);
 }