//[Header ("Banshee")] //public Ship leader; #endregion #region Mono Methods private void Start() { shipID = ShipManager.main.AddShip(this); stateMachine = new ShipStateMachine(this); OffsetPursue offsetPursue = GetComponent <OffsetPursue> (); if (offsetPursue != null) { offsetPursue.leader = ShipManager.main.emporer.boid; offsetPursue.RefreshOffset(); } stateMachine.ChangeState(new ProtonStates.ProtonPatrolState(stateMachine, this, ShipManager.main.emporer.boid)); }
private void OnEnable() { if ((leader == this) || (leader == null)) { stateMachine.ChangeState(new IntercepterStates.IntercepterEmporerState(stateMachine, this, ShipManager.main.emporer)); } else { stateMachine.ChangeState(new IntercepterStates.IntercepterEscortState(stateMachine, this, leader.boid)); OffsetPursue offsetPursue = boid.GetBehaviour <OffsetPursue> (); if (offsetPursue != null) { offsetPursue.RefreshOffset(); } else { offsetPursue = boid.GetComponent <OffsetPursue> (); if (offsetPursue != null) { offsetPursue.RefreshOffset(); } } } }