public void Interact(GameCharacterController interacter) { if (droppedItemId == 0) { Debug.LogError("Dropped item id unset for " + name); return; } //Give the player the item(s) if the scene is active if (sceneController.SceneIsActive) { TryGiveItemToPlayer(); } }
public void Interact(GameCharacterController interactee) { interactable.Interact(interactee); }