public void Interact(GameCharacterController interacter)
        {
            if (droppedItemId == 0)
            {
                Debug.LogError("Dropped item id unset for " + name);
                return;
            }

            //Give the player the item(s) if the scene is active
            if (sceneController.SceneIsActive)
            {
                TryGiveItemToPlayer();
            }
        }
 public void Interact(GameCharacterController interactee)
 {
     interactable.Interact(interactee);
 }