// Exposes the library's ability to set the gesture timeout public void SetGestureTimeout(long timeout, string gestureName = null) { if (gestureName != null) { lastGesture = GetGesture(gestureName); } lastGesture.timeout = timeout; }
// Exposes the library's ability to add a gesture public void AddGesture(string gestureName) { lastGesture = new GestureParser.GestureSequences() { gesture = gestureName }; gestureProcessor.Gestures.Add(lastGesture); }
// Exposes the library's ability to set a gesture step's failure relationship public void SetGestureStepFailureRelationship(string gestureName, int stepNumber, int conditionNumber, KinectJoint actor, KinectJointRelationship relationship, string relative, int deviation = 0) { lastGesture = GetGesture(gestureName); lastStep = stepNumber; lastGesture.steps.ElementAt(stepNumber).FailureConditions.ElementAt(conditionNumber).actor = (Microsoft.Kinect.JointType)actor; lastGesture.steps.ElementAt(stepNumber).FailureConditions.ElementAt(conditionNumber).relation = (GestureParser.Relationship)relationship; lastGesture.steps.ElementAt(stepNumber).FailureConditions.ElementAt(conditionNumber).relative = relative; lastGesture.steps.ElementAt(stepNumber).FailureConditions.ElementAt(conditionNumber).deviation = deviation; }
// Exposes the library's ability to add a gesture step public int AddGestureStep(string gestureName = null) { if (gestureName != null) { lastGesture = GetGesture(gestureName); } GestureParser.GestureSequenceStep gs = new GestureParser.GestureSequenceStep(); lastGesture.steps.Add(new GestureParser.GestureSequenceStep()); lastStep = (lastGesture.steps.Count - 1); return(lastStep); }
// Exposes the library's ability to add a gesture step's failure condition public int AddGestureStepFailureRelationship(KinectJoint actor, KinectJointRelationship relationship, string relative, int deviation, int stepNumber = -1, string gestureName = null) { if (gestureName != null) { lastGesture = GetGesture(gestureName); } if (stepNumber != -1) { lastStep = stepNumber; } GestureParser.JointRelationship jr = new GestureParser.JointRelationship() { actor = (Microsoft.Kinect.JointType)actor, relation = (GestureParser.Relationship)relationship, relative = relative, deviation = deviation }; lastGesture.steps.ElementAt(lastStep).FailureConditions.Add(jr); lastFailureCondition = (lastGesture.steps.ElementAt(lastStep).FailureConditions.Count - 1); return(lastFailureCondition); }