public static string GetFullSessionPath(VerticalSliceHeaderData header) { return rootSaveFolder + "/" + header.userNiceID + "/" + GetFolder_Date(header.dateTimeStamp) + "/" + GetFolder_CurrentSession(header.sessionNumber) + "/" + GetFolder_HoursMinutes(header.dateTimeStamp); }
public VerticalActivitySlice(int frameNumber) { header = new VerticalSliceHeaderData(frameNumber); }
public static VerticalSliceHeaderData Deserialize(byte[] input) { if (input == null || input.Length == 0) return null; ComposedByteStream stream = ComposedByteStream.FromByteArray(input); if (stream == null) return null; VerticalSliceHeaderData header = new VerticalSliceHeaderData(); header.userUID = stream.ReadNextStream(); header.userNiceID = stream.ReadNextStream(); header.levelName = stream.ReadNextStream(); ComposedPrimitives prims = ComposedPrimitives.FromByteArray(stream.ReadNextStream<byte>()); if (prims != null) { header.screenWidth = prims.ReadNextValue<int>(); header.screenHeight = prims.ReadNextValue<int>(); header.frameNumber = prims.ReadNextValue<int>(); header.sessionNumber = prims.ReadNextValue<int>(); header.birthTimeStamp = prims.ReadNextValue<float>(); header.dateTimeStamp = prims.ReadNextValue<double>(); } stream.Dispose(); return header; }
//--------------- Serialize / Deserialize -------------------- public static byte[] Serialize(VerticalSliceHeaderData input) { ComposedPrimitives prims = new ComposedPrimitives(); prims.AddValue(input.screenWidth); prims.AddValue(input.screenHeight); prims.AddValue(input.frameNumber); prims.AddValue(input.sessionNumber); prims.AddValue(input.birthTimeStamp); prims.AddValue(input.dateTimeStamp); byte[] data = prims.Compose(); ComposedByteStream stream = ComposedByteStream.FetchStream(); stream.AddStream(input.userUID); stream.AddStream(input.userNiceID); stream.AddStream(input.levelName); stream.AddStream(data); return stream.Compose(); }
//Todo:Add material data and make all dispose calls recursive. public override void Dispose() { base.Dispose(); if (header != null) header.Dispose(); if (systemInfo != null) systemInfo.Dispose(); if (debugLogs != null) debugLogs.Dispose(); if (humanInput != null) humanInput.Dispose(); if (meshData != null) meshData.Dispose(); if (particleData != null) particleData.Dispose(); if (materialData != null) materialData.Dispose(); if (gameObjectsSnapshot != null) gameObjectsSnapshot.Dispose(); header = null; systemInfo = null; debugLogs = null; humanInput = null; meshData = null; particleData = null; materialData = null; gameObjectsSnapshot = null; screenCapture = null; }