private void OnApplicationPause(bool pause) { UnityActivityWatchdog.unityPaused = pause; UnityActivityWatchdog.UpdateStatus(); }
private void OnApplicationFocus(bool focus) { UnityActivityWatchdog.unityFocused = focus; UnityActivityWatchdog.UpdateStatus(); }
private void OnApplicationQuit() { UnityActivityWatchdog.unityRunning = false; UnityActivityWatchdog.UpdateStatus(); }