public static T DispatchToMainThreadReturn <T>(CallBackReturn <T> dispatchCall, bool safeMode = true) { bool flag = MainThreadWatchdog.CheckIfMainThread(); T result; if (flag) { bool flag2 = dispatchCall != null; if (flag2) { result = dispatchCall(); } else { result = default(T); } } else { ThreadDispatchAction <T> threadDispatchAction = new ThreadDispatchAction <T>(); MainThreadDispatcher.dispatchActions.Enqueue(threadDispatchAction); threadDispatchAction.Init(dispatchCall, safeMode); result = threadDispatchAction.dispatchExecutionResult2; } return(result); }
public static object DispatchToMainThreadReturn <T>(CallBackArgRturn <T> dispatchCall, T dispatchArgument, bool safeMode = true) { bool flag = MainThreadWatchdog.CheckIfMainThread(); object result; if (flag) { bool flag2 = dispatchCall != null; if (flag2) { result = dispatchCall(dispatchArgument); } else { result = null; } } else { ThreadDispatchAction <T> threadDispatchAction = new ThreadDispatchAction <T>(); MainThreadDispatcher.dispatchActions.Enqueue(threadDispatchAction); threadDispatchAction.Init(dispatchCall, dispatchArgument, safeMode); result = threadDispatchAction.dispatchExecutionResult; } return(result); }
/// <summary> /// When executed by the MainThread, this argument will be passed to the "dispatchCall"; /// </summary> /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param> /// <param name="dispatchArgument">Once the MainThread executes this action, the argument will be passed to the delegate</param> /// <param name="waitForExecution">Freezes the thread, waiting for the MainThread to execute & finish the "dispatchCall".</param> /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param> public static void DispatchToMainThread(ThreadDispatchDelegateArg dispatchCall, object dispatchArgument, bool waitForExecution = false, bool safeMode = true) { ThreadDispatchAction action = new ThreadDispatchAction(); lock (dispatchActions) { dispatchActions.Add(action); } action.Init(dispatchCall, dispatchArgument, waitForExecution, safeMode); }
/// <summary> /// Allows you to dispatch an delegate returning an object (for example: a newly instantiated gameobject) that is directly available in your ThreadPool-Thread. /// Because the thread you are dispatching from is not the MainThread, your ThreadPool-thread needs to wait till the MainThread executed the method, and the returned value can be used directly /// </summary> /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param> /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param> /// <returns>After the MainThread has executed the "dispatchCall" (and the worker-thread has been waiting), it will return whatever the dispatchCall returns to the worker-thread</returns> public static object DispatchToMainThreadReturn(ThreadDispatchDelegateReturn dispatchCall, bool safeMode = true) { ThreadDispatchAction action = new ThreadDispatchAction(); lock (dispatchActions) { dispatchActions.Add(action); } action.Init(dispatchCall, safeMode); //Puts the Thread to sleep while waiting for the action to be invoked. return(action.dispatchExecutionResult); }
/// <summary> /// When executed by the MainThread, this argument will be passed to the "dispatchCall"; /// </summary> /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param> /// <param name="dispatchArgument">Once the MainThread executes this action, the argument will be passed to the delegate</param> /// <param name="waitForExecution">Freezes the thread, waiting for the MainThread to execute & finish the "dispatchCall".</param> /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param> public static void DispatchToMainThread(ThreadDispatchDelegateArg dispatchCall, object dispatchArgument, bool waitForExecution = false, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { dispatchCall(dispatchArgument); } } else { ThreadDispatchAction action = new ThreadDispatchAction(); lock (dispatchActions) { dispatchActions.Add(action); } action.Init(dispatchCall, dispatchArgument, waitForExecution, safeMode); } }
public static void DispatchToMainThread <T>(CallBackArg <T> dispatchCall, T dispatchArgument, bool waitForExecution = false, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { dispatchCall(dispatchArgument); } } else { ThreadDispatchAction <T> t = new ThreadDispatchAction <T>(); dispatchActions.Enqueue(t); t.Init(dispatchCall, dispatchArgument, waitForExecution, safeMode); } }
public static void DispatchToMainThread(CallBack dispatchCall, bool waitForExecution = false, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { dispatchCall(); } } else { ThreadDispatchAction <object> t = new ThreadDispatchAction <object>(); dispatchActions.Enqueue(t); t.Init(dispatchCall, waitForExecution, safeMode); } }
/// <summary> /// Allows you to dispatch an delegate returning an object (for example: a newly instantiated gameobject) that is directly available in your ThreadPool-Thread. /// Because the thread you are dispatching from is not the MainThread, your ThreadPool-thread needs to wait till the MainThread executed the method, and the returned value can be used directly /// </summary> /// <param name="dispatchCall">Example: "(object obj) => Debug.Log("This will be fired from the MainThread: " + System.Threading.Thread.CurrentThread.Name + "\nObject: " + obj.toString())"</param> /// <param name="safeMode">Executes all the computations within try-catch events, logging it the message + stacktrace</param> /// <returns>After the MainThread has executed the "dispatchCall" (and the worker-thread has been waiting), it will return whatever the dispatchCall returns to the worker-thread</returns> public static object DispatchToMainThreadReturn(ThreadDispatchDelegateReturn dispatchCall, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { return(dispatchCall()); } } else { ThreadDispatchAction action = new ThreadDispatchAction(); lock (dispatchActions) { dispatchActions.Add(action); } action.Init(dispatchCall, safeMode); //Puts the Thread to sleep while waiting for the action to be invoked. return(action.dispatchExecutionResult); } return(null); }
public static T DispatchToMainThreadReturn <T>(CallBackReturn <T> dispatchCall, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { return(dispatchCall()); } } else { ThreadDispatchAction <T> t = new ThreadDispatchAction <T>(); dispatchActions.Enqueue(t); t.Init(dispatchCall, safeMode); return(t.dispatchExecutionResult2); } return(default(T)); }
public static object DispatchToMainThreadReturn <T>(CallBackArgRturn <T> dispatchCall, T dispatchArgument, bool safeMode = true) { if (MainThreadWatchdog.CheckIfMainThread()) { if (dispatchCall != null) { return(dispatchCall(dispatchArgument)); } } else { ThreadDispatchAction <T> t = new ThreadDispatchAction <T>(); dispatchActions.Enqueue(t); t.Init(dispatchCall, dispatchArgument, safeMode); return(t.dispatchExecutionResult); } return(null); }
public static void DispatchToMainThread <T>(CallBackArg <T> dispatchCall, T dispatchArgument, bool waitForExecution = false, bool safeMode = true) { bool flag = MainThreadWatchdog.CheckIfMainThread(); if (flag) { bool flag2 = dispatchCall != null; if (flag2) { dispatchCall(dispatchArgument); } } else { ThreadDispatchAction <T> threadDispatchAction = new ThreadDispatchAction <T>(); MainThreadDispatcher.dispatchActions.Enqueue(threadDispatchAction); threadDispatchAction.Init(dispatchCall, dispatchArgument, waitForExecution, safeMode); } }