static int UnloadUnitySceneMemory(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadUnitySceneMemory(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("Framework.ResourceMgr.UnloadUnitySceneMemory"); #endif try { ToLua.CheckArgsCount(L, 3); Framework.ResourceMgr obj = (Framework.ResourceMgr)ToLua.CheckObject <Framework.ResourceMgr>(L, 1); Framework.AssetType arg0 = (Framework.AssetType)ToLua.CheckObject(L, 2, typeof(Framework.AssetType)); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.CheckObject <UnityEngine.Object>(L, 3); obj.UnloadUnitySceneMemory(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }