static int WriteBuffer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Framework.LuaBuffer obj  = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1);
         LuaByteBuffer       arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 2));
         obj.WriteBuffer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#2
0
    static int WriteBuffer(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("Framework.LuaBuffer.WriteBuffer");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            Framework.LuaBuffer obj  = (Framework.LuaBuffer)ToLua.CheckObject <Framework.LuaBuffer>(L, 1);
            LuaByteBuffer       arg0 = new LuaByteBuffer(ToLua.CheckByteBuffer(L, 2));
            obj.WriteBuffer(arg0);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }