示例#1
0
        /// <summary>
        /// 设置Live2D对象
        /// </summary>
        /// <param name="live2DData"></param>
        public void SetLive2DData(Live2DData live2DData)
        {
            if (this.live2DData != null)
            {
                Clear();
            }

            this.live2DData = live2DData;
            gameObject      = live2DData.GetGameObject();
            transform       = gameObject.transform;

            animator = gameObject.GetComponent <Animator>();

            fadeController = gameObject.GetComponent <CubismFadeController>();
            if (fadeController == null)
            {
                fadeController = gameObject.AddComponent <CubismFadeController>();
            }
            fadeController.CubismFadeMotionList = live2DData.fadeMotionList;

            motionController = gameObject.GetComponent <CubismMotionController>();
            if (motionController == null)
            {
                motionController = gameObject.AddComponent <CubismMotionController>();
            }
        }
示例#2
0
        /// <summary>
        /// 创建Live2D动画
        /// </summary>
        /// <param name="live2DData"></param>
        /// <returns></returns>
        public Live2DRenderer CreateLive2DRenderer(Live2DData live2DData)
        {
            Live2DRenderer renderer = App.objectPoolManager.GetObject <Live2DRenderer>();

            renderer.SetLive2DData(live2DData);

            return(renderer);
        }
示例#3
0
 /// <summary>
 /// 清理
 /// </summary>
 public void Clear()
 {
     transform = null;
     animator  = null;
     fadeController.CubismFadeMotionList = null;
     fadeController   = null;
     motionController = null;
     live2DData.ReleaseGameObject(gameObject);
     live2DData = null;
 }
示例#4
0
        /// <summary>
        /// 创建Live2D动画
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public Live2DRenderer CreateLive2DRenderer(string name)
        {
            Live2DData live2DData = GetLive2DData(name);

            if (live2DData == null)
            {
                return(null);
            }

            return(CreateLive2DRenderer(live2DData));
        }
示例#5
0
        /// <summary>
        /// 创建Live2D数据
        /// </summary>
        /// <param name="name"></param>
        /// <param name="prefab"></param>
        /// <param name="animatorController"></param>
        /// <param name="fadeMotionList"></param>
        /// <returns></returns>
        public Live2DData CreateLive2DData(string name, GameObject prefab, RuntimeAnimatorController animatorController, CubismFadeMotionList fadeMotionList)
        {
            Live2DData live2DData = App.objectPoolManager.GetObject <Live2DData>();

            live2DData.name               = name;
            live2DData.prefab             = prefab;
            live2DData.animatorController = animatorController;
            live2DData.fadeMotionList     = fadeMotionList;
            live2DData.scale              = defaultScale;

            return(live2DData);
        }