public static void GenerateAll() { if (EditorUtility.DisplayDialog("AssetBundle打包提示", "开始打包AssetBundle?", "打包AssetBundle")) { AssetDependenciesAnalysis analysiser = new AssetDependenciesAnalysis(); analysiser.AnalysisAllAsset(); //tips:Unity5.x Scripts not need to build AssetBundle //analysiser.BuildAllScripts(); GenerateAssetBundle(FilePathHelper.AssetBundlePath); } }
public static void GenerateAll() { if (EditorUtility.DisplayDialog("AssetBundle Build", "开始打包AssetBundle?", "Build AssetBundle")) { //ToLuaMenu.BuildLuaToBundles(); ToLuaMenu.CopyLuaFilesToBundles(); AssetDependenciesAnalysis analysiser = new AssetDependenciesAnalysis(); List <AssetBundleBuild> list = analysiser.AnalysisAllAsset(); //tips:Unity5.x Scripts not need to build AssetBundle //analysiser.BuildAllScripts(); GenerateAssetBundle(FilePathHelper.AssetBundlePath, list); } }