public void LoadAsync <T>(string asset, OnLoaded <T> onLoaded) where T : UnityEngine.Object { if (string.IsNullOrEmpty(asset)) { onLoaded(null); } if (loadMode == LoadMode.Original) { var request = OriginalResourceLoader.loadResourceAsync <T>(resourcePath, asset); keysToAdd.Add(new AsyncRequest(request), new LoadFinishCallback(onLoaded, LoadFinishCallback.Type.TypeT)); } else if (loadMode == LoadMode.AssetBundle) { var request = bundleResourceLoader.LoadAssetAsync <T>(asset); keysToAdd.Add(new AsyncRequest(request), new LoadFinishCallback(onLoaded, LoadFinishCallback.Type.TypeT)); } #if UNITY_EDITOR else if (loadMode == LoadMode.Editor) { var result = UnityEditor.AssetDatabase.LoadAssetAtPath <T>(asset); onLoaded(result); } #endif }
public void LoadSceneAsync(string path, OnLoaded_Void onLoaded, LoadSceneMode mode = LoadSceneMode.Single) { if (string.IsNullOrEmpty(path)) { onLoaded(); } if (loadMode == LoadMode.Original) { var request = OriginalResourceLoader.LoadSceneAsync(path, mode); keysToAdd.Add(new AsyncRequest(request), new LoadFinishCallback(onLoaded, LoadFinishCallback.Type.TypeVoid)); } else if (loadMode == LoadMode.AssetBundle) { var request = bundleResourceLoader.LoadSceneAsync(path, mode); keysToAdd.Add(new AsyncRequest(request), new LoadFinishCallback(onLoaded, LoadFinishCallback.Type.TypeVoid)); } #if UNITY_EDITOR else if (loadMode == LoadMode.Editor) { var request = OriginalResourceLoader.LoadSceneAsync(path, mode); keysToAdd.Add(new AsyncRequest(request), new LoadFinishCallback(onLoaded, LoadFinishCallback.Type.TypeVoid)); } #endif }
public T Load <T>(string asset) where T : UnityEngine.Object { T result = null; if (loadMode == LoadMode.Original) { result = OriginalResourceLoader.loadResource <T>(resourcePath, asset); } else if (loadMode == LoadMode.AssetBundle) { result = bundleResourceLoader.LoadAsset <T>(asset); } #if UNITY_EDITOR else if (loadMode == LoadMode.Editor) { result = UnityEditor.AssetDatabase.LoadAssetAtPath <T>(asset); } #endif return(result); }
public void LoadScene(string path, LoadSceneMode mode = LoadSceneMode.Single) { if (string.IsNullOrEmpty(path)) { Debug.LogError("ResourceManager LoadScene parameter path is empty."); return; } if (loadMode == LoadMode.Original) { OriginalResourceLoader.LoadScene(path, mode); } else if (loadMode == LoadMode.AssetBundle) { bundleResourceLoader.LoadScene(path, mode); } #if UNITY_EDITOR else if (loadMode == LoadMode.Editor) { OriginalResourceLoader.LoadScene(path, mode); } #endif }