public bool WaitForExit = false; //标记 public FSPPlayer(uint playerId, FSPSession session, int timeOut, Action <FSPPlayer, FSPVKey> listener) { _id = playerId; m_Session = session; m_Session.SetReceiveListener(OnReceive); m_Timeout = timeOut; m_ReceiveListener = listener; WaitForExit = false; LOG_TAG = LOG_TAG + "[" + playerId + "]"; }