private void DrawResourceView() { m_ResourceViewScroll = EditorGUILayout.BeginScrollView(m_ResourceViewScroll); { if (m_SelectedResource != null) { int index = 0; Asset[] assets = m_Controller.GetAssets(m_SelectedResource.Name, m_SelectedResource.Variant); m_CurrentResourceContentCount = assets.Length; foreach (Asset asset in assets) { SourceAsset sourceAsset = m_Controller.GetSourceAsset(asset.Guid); string assetName = sourceAsset != null ? (m_Controller.AssetSorter == AssetSorterType.Path ? sourceAsset.Path : (m_Controller.AssetSorter == AssetSorterType.Name ? sourceAsset.Name : sourceAsset.Guid)) : asset.Guid; EditorGUILayout.BeginHorizontal(); { float emptySpace = position.width; bool select = IsSelectedAssetInSelectedResource(asset); if (select != EditorGUILayout.Toggle(select, GUILayout.Width(emptySpace - 12f))) { select = !select; SetSelectedAssetInSelectedResource(asset, select); } GUILayout.Space(-emptySpace + 24f); #if UNITY_2019_3_OR_NEWER GUI.DrawTexture(new Rect(20f, 20f * index++ + 3f, 16f, 16f), sourceAsset != null ? sourceAsset.Icon : m_MissingSourceAssetIcon); EditorGUILayout.LabelField(string.Empty, GUILayout.Width(16f), GUILayout.Height(18f)); #else GUI.DrawTexture(new Rect(20f, 20f * index++ + 1f, 16f, 16f), sourceAsset != null ? sourceAsset.Icon : m_MissingSourceAssetIcon); EditorGUILayout.LabelField(string.Empty, GUILayout.Width(14f), GUILayout.Height(18f)); #endif EditorGUILayout.LabelField(assetName); } EditorGUILayout.EndHorizontal(); } } else { m_CurrentResourceContentCount = 0; } } EditorGUILayout.EndScrollView(); }
private int AssetGuidComparer(Asset a, Asset b) { SourceAsset sourceAssetA = GetSourceAsset(a.Guid); SourceAsset sourceAssetB = GetSourceAsset(b.Guid); if (sourceAssetA != null && sourceAssetB != null || sourceAssetA == null && sourceAssetB == null) { return(a.Guid.CompareTo(b.Guid)); } if (sourceAssetA == null) { return(-1); } if (sourceAssetB == null) { return(1); } return(0); }
public void ScanSourceAssets() { m_SourceAssets.Clear(); m_SourceAssetRoot.Clear(); string[] sourceAssetSearchPaths = m_SourceAssetSearchPaths.ToArray(); HashSet <string> tempGuids = new HashSet <string>(); tempGuids.UnionWith(AssetDatabase.FindAssets(SourceAssetUnionTypeFilter, sourceAssetSearchPaths)); tempGuids.UnionWith(AssetDatabase.FindAssets(SourceAssetUnionLabelFilter, sourceAssetSearchPaths)); tempGuids.ExceptWith(AssetDatabase.FindAssets(SourceAssetExceptTypeFilter, sourceAssetSearchPaths)); tempGuids.ExceptWith(AssetDatabase.FindAssets(SourceAssetExceptLabelFilter, sourceAssetSearchPaths)); string[] guids = new List <string>(tempGuids).ToArray(); foreach (string guid in guids) { string fullPath = AssetDatabase.GUIDToAssetPath(guid); if (AssetDatabase.IsValidFolder(fullPath)) { // Skip folder. continue; } string assetPath = fullPath.Substring(SourceAssetRootPath.Length + 1); string[] splitPath = assetPath.Split('/'); SourceFolder folder = m_SourceAssetRoot; for (int i = 0; i < splitPath.Length - 1; i++) { SourceFolder subFolder = folder.GetFolder(splitPath[i]); folder = subFolder == null?folder.AddFolder(splitPath[i]) : subFolder; } SourceAsset asset = folder.AddAsset(guid, fullPath, splitPath[splitPath.Length - 1]); m_SourceAssets.Add(asset.Guid, asset); } }
private bool IsSelectedSourceAsset(SourceAsset sourceAsset) { return(m_SelectedSourceAssets.Contains(sourceAsset)); }