private void ProcessOneSpriteAtlas(ResInfo resInfo) { List <OneInfo> deps = resInfo.depends; foreach (var dep in deps) { if (dep.Type != InfoType.RES) { continue; } ResInfo oneRes = dep as ResInfo; if (oneRes.IsTexture()) { oneRes.bundleExclude = true; List <string> refBy = oneRes.refBy; if (null != refBy) { foreach (var oneRefStr in refBy) { if (totals.ContainsKey(oneRefStr)) { OneInfo refInfo = totals[oneRefStr]; if (refInfo.Type == InfoType.RES && ((ResInfo)refInfo).IsTexture()) { continue; } refInfo.RemoveDepend(oneRes); refInfo.AddDepend(resInfo);//依赖于spriteAtlas resInfo.RefBy(refInfo.res); } } } } } }