public static void CreateRealm(string[] args) { var realmName = Command.Read<string>(args, 0); var realmIP = Command.Read<string>(args, 1); var realmPort = Command.Read<ushort>(args, 2); if (realmName != "" && realmIP != "" && realmPort != 0) { var exists = DB.Auth.Any<Realm>(r => r.Name == realmName); if (!exists) { var realm = new Realm { Id = DB.Auth.GetAutoIncrementValue<Realm, uint>(), Name = realmName, Type = 1, State = 0, Flags = 0 }; if (DB.Auth.Add(realm)) { // Default class/expansion data (sent in AuthResponse) var defaultAllowedClasses = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 2 }, { 7, 0 }, { 8, 0 }, { 9, 0 }, { 10, 4 }, { 11, 0 } }; // Default race/expansion data (sent in AuthResponse) var defaultAllowedRaces = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 0 }, { 7, 0 }, { 8, 0 }, { 9, 3 }, { 10, 1 }, { 11, 1 }, { 22, 3 }, { 24, 4 }, { 25, 4 }, { 26, 4 }}; for (int i = 0; i < defaultAllowedClasses.Length / 2; i++) { DB.Auth.Add(new RealmClass { RealmId = realm.Id, Class = defaultAllowedClasses[i, 0], Expansion = defaultAllowedClasses[i, 1] }); } for (int i = 0; i < defaultAllowedRaces.Length / 2; i++) { DB.Auth.Add(new RealmRace { RealmId = realm.Id, Race = defaultAllowedRaces[i, 0], Expansion = defaultAllowedRaces[i, 1] }); } Log.Normal($"Realm '{realmName}' successfully created."); } } else Log.Error($"Realm '{realmName}' already exists."); } }
public static void CreateRealm(string[] args) { var realmName = Command.Read<string>(args, 0); var realmIP = Command.Read<string>(args, 1); var realmPort = Command.Read<ushort>(args, 2); if (realmName != "" && realmIP != "" && realmPort != 0) { var exists = DB.Auth.Any<Realm>(r => r.Name == realmName); if (!exists) { var realm = new Realm { Name = realmName, IP = realmIP, Port = realmPort, Type = 1, Status = 0, Flags = 0 }; if (DB.Auth.Add(realm)) { var newRealm = DB.Auth.Single<Realm>(r => r.Name == realm.Name); // Default class/expansion data (sent in AuthResponse) var defaultAllowedClasses = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 2 }, { 7, 0 }, { 8, 0 }, { 9, 0 }, { 10, 4 }, { 11, 0 } }; // Default race/expansion data (sent in AuthResponse) var defaultAllowedRaces = new byte[,] { { 1, 0 }, { 2, 0 }, { 3, 0 }, { 4, 0 }, { 5, 0 }, { 6, 0 }, { 7, 0 }, { 8, 0 }, { 9, 3 }, { 10, 1 }, { 11, 1 }, { 22, 3 }, { 24, 4 }, { 25, 4 }, { 26, 4 }}; for (int i = 0; i < defaultAllowedClasses.Length / 2; i++) { DB.Auth.Add(new RealmClass { RealmId = newRealm.Id, Class = defaultAllowedClasses[i, 0], Expansion = defaultAllowedClasses[i, 1] }); } for (int i = 0; i < defaultAllowedRaces.Length / 2; i++) { DB.Auth.Add(new RealmRace { RealmId = newRealm.Id, Race = defaultAllowedRaces[i, 0], Expansion = defaultAllowedRaces[i, 1] }); } Log.Message(LogType.Normal, "Realm '{0}' successfully created.", realmName); } } else Log.Message(LogType.Error, "Realm '{0}' doesn't exist.", realmName); } }