public Player() { Licenses = new List <byte>(); Inventory = new List <Item>(); Characters = new List <Character>(); DenyList = new Dictionary <ulong, string>(); FriendList = new List <Friend>(); TDStats = new TDStatistics(); ConnectionType = 4; IsSpawned = false; RelayProxies = new List <byte>(); GameMode = EPlayerGameMode.Normal; GameScore = new GameScore(); }
public void ResetScore() { if (Room == null) { GameScore = new GameScore(); return; } switch (Room.GameRule) { case EGameRule.Touchdown: GameScore = new TDGameScore(); break; case EGameRule.Deathmatch: GameScore = new DMGameScore(); break; case EGameRule.Survival: GameScore = new SurvivalGameScore(); break; } }
public Player() { Licenses = new List<byte>(); Inventory = new List<Item>(); Characters = new List<Character>(); DenyList = new Dictionary<ulong, string>(); FriendList = new List<Friend>(); TDStats = new TDStatistics(); ConnectionType = 4; IsSpawned = false; RelayProxies = new List<byte>(); GameMode = EPlayerGameMode.Normal; GameScore = new GameScore(); }