public static FighterViewModel ChunLi() { BCMreader.LoadBCM("CNL"); MoveListViewModel moveList = BCMreader.GetMoves(); FighterViewModel fighter = new FighterViewModel("Chun-Li", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return fighter; }
public static FighterViewModel Blanka() { BCMreader.LoadBCM("BLK"); MoveListViewModel moveList = BCMreader.GetMoves(); FighterViewModel fighter = new FighterViewModel("Blanka", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return fighter; }
public static FighterViewModel ChunLi() { BindableCollection<HitViewModel> tmpHitList; ; CommandViewModel tmpCommand; BindableCollection<MoveViewModel> moveList = new BindableCollection<MoveViewModel>(); FighterViewModel fighter = new FighterViewModel("Chun-Li", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return fighter; }
public static FighterViewModel Ken() { BindableCollection<HitViewModel> tmpHitList; CommandViewModel tmpCommand; MoveListViewModel moveList = new MoveListViewModel(); #region Normals // Close Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 2, 5, 4, 7, "")); moveList.Add(new MoveViewModel(Events, "Close Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 6, 3, 18, -7, -2, "")); moveList.Add(new MoveViewModel(Events, "Close Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 90, 0, 150, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 6, 3, 19, -4, 1, "Forces stand")); moveList.Add(new MoveViewModel(Events, "Close Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 6, 2, 7, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Close Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 8, 3, 12, -1, 7, "Forces stand")); moveList.Add(new MoveViewModel(Events, "Close Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 110, 0, 200, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 8, 3, 21, -6, -2, "")); moveList.Add(new MoveViewModel(Events, "Close Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Punches // Far Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 20, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 2, 5, 4, 7, "")); moveList.Add(new MoveViewModel(Events, "Far Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Super }, 7, 5, 5, 4, 7, "")); moveList.Add(new MoveViewModel(Events, "Far Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 11, 3, 16, -1, 3, "")); moveList.Add(new MoveViewModel(Events, "Far Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Kicks // Far Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 4, 3, 7, 1, 4, "")); moveList.Add(new MoveViewModel(Events, "Far Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 7, 3, 13, -2, 1, "")); moveList.Add(new MoveViewModel(Events, "Far Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 130, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 11, 3, 18, -3, 1, "")); moveList.Add(new MoveViewModel(Events, "Far Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Punches // Crouch Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 3, 6, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Crouch Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 5, 8, 1, 4, "")); moveList.Add(new MoveViewModel(Events, "Crouch Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 200, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 5, 22, -9, -4, "Forces stand")); moveList.Add(new MoveViewModel(Events, "Crouch Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Kicks // Crouch Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 20, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 4, 7, 0, 3, "")); moveList.Add(new MoveViewModel(Events, "Crouch Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 60, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 2, 16, -4, -1, "")); moveList.Add(new MoveViewModel(Events, "Crouch Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 100, 0, 100, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 8, 3, 21, -6, 0, "Hard knockdown")); moveList.Add(new MoveViewModel(Events, "Crouch Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Punches // Neutral Jump Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 7, 9, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 5, 4, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 7, 4, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Kicks // Neutral Jump Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 7, 10, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 6, 7, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Punches // Angled Jump Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 7, 8, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 70, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 5, 6, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 5, 4, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Kicks // Angled Jump Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 5, 7, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 6, 4, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 5, 7, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Angled Jump Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Unique kicks // Inazuma Kick tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Forward, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 15, 2, 17, -5, -2, "")); moveList.Add(new MoveViewModel(Events, "Inazuma Kick", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); // Step Kick tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Forward, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 11, 5, 11, -2, 1, "")); moveList.Add(new MoveViewModel(Events, "Step Kick", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); // Thunder Kick tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Forward, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 120, 0, 150, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 21, 2, 20, -4, -1, "Feint lasts 24f")); moveList.Add(new MoveViewModel(Events, "Thunder kick", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); #endregion #region Target Combo // Target Combo tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, WaitFrames = 5}, new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 50, 0, 30, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 6, 3, 24, -9, -4, "Forces Stand")); moveList.Add(new MoveViewModel(Events, "Target Combo 1", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); #endregion #region Focus Attacks // Focus Attacks // Frame data needs to be confirmed. // Focus Attack Level 1 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 22, 2, 42, -28, -28, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 1", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); // Focus Attack Level 2 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true, WaitFrames = 30 } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 90, 0, 150, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 30, 2, 42, -22, 0, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 2", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); // Focus Attack Level 3 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true, WaitFrames = 68 } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Unblockable, 150, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 68, 2, 42, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 3", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); #endregion #region Throw Attacks // Throw Attacks // Forward Throw tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Techable, 120, 0, 80, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 20, 0, 0, "Hard knockdown, Range 0.92 units")); moveList.Add(new MoveViewModel(Events, "Forward Throw", MoveViewModel.MoveTypeEnum.Throw, tmpHitList, tmpCommand)); // Backward Throw tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Punch = true, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Techable, 130, 0, 130, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 20, 0, 0, "Hard knockdown, Range 0.92 units")); moveList.Add(new MoveViewModel(Events, "Backward Throw", MoveViewModel.MoveTypeEnum.Throw, tmpHitList, tmpCommand)); #endregion // Special Attacks #region Hadouken // Light Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 14, 0, 47, -7, -3, "Slowest speed. 17~18f cancellable")); moveList.Add(new MoveViewModel(Events, "Light Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 14, 0, 47, -7, -3, "Medium speed. 17~18f cancellable")); moveList.Add(new MoveViewModel(Events, "Medium Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 14, 0, 47, -7, -3, "Fastest speed. 17~18f cancellable")); moveList.Add(new MoveViewModel(Events, "Hard Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 12, 0, 0, 0, 0, "17~18f cancellable, can juggle")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 0, 43, 0, 3, "")); moveList.Add(new MoveViewModel(Events, "EX Hadoken", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Shoryuken // Light Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 120, 80, 100, 0, 30, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 11, 26, -20, 0, "1~3f invincible, 4~6f cannot be thrown")); moveList.Add(new MoveViewModel(Events, "Light Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 90, 0, 120, 0, 30, new[] { HitViewModel.CancelAbilityEnum.Super }, 4, 3, 29, 0, 0, "1~6f invincible, 7~17f lower body invincibility, Pursuit Property, 1st hit cancellable")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 75, 0, 16, new HitViewModel.CancelAbilityEnum[] { }, 0, 11, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 30, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 2, 39, -30, 0, "1~4f invincible, 5~6f cannot be thrown, 5~18 lower body invincibility, Pursuit Property, 1st-2nd hit cancellable,")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 0, 12, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Hard Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Light_Punch = true, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 4, 2, 54, -41, 0, "1~11f invincible, 12-18f lower body invincibility, Pursuit Property, 1st-2nd hit cancellable")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 25, 0, 0, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 25, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 80, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 6, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "EX Shoryuken", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Tatsumaki Senpukyaku // Light Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 70, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Super }, 6, 1, 0, 0, 0, "7~20f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 4, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 17, -6, -2, "")); moveList.Add(new MoveViewModel(Events, "Light Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Super }, 6, 2, 23, 0, -0, "8~41f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 2, 23, -4, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Super }, 6, 2, 0, 0, 0, "9~50f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 6, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 40, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 5, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 5, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 5, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 4, 2, 24, -5, -1, "")); moveList.Add(new MoveViewModel(Events, "Hard Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 6, 2, 0, 0, 0, "8~38f , 1st hit forces stand, Pursuit Property, 1st hit cancellable, Armor Break")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 4, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 4, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 4, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 4, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 23, -3, 1, "")); moveList.Add(new MoveViewModel(Events, "EX Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); // Light Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 8, 2, 0, 0, 0, "Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Light Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 7, 1, 0, 0, 0, "Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 50, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 7, 1, 0, 0, 0, "Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Hard Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 40, 0, 50, 0, -250, new HitViewModel.CancelAbilityEnum[] { }, 6, 1, 0, 0, 0, "Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "EX Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Super // Light Shoryureppa tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 2, 2, 0, 0, 0, "1~3f invincible, 4, Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 8, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 20, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 7, 43, -29, 0, "")); moveList.Add(new MoveViewModel(Events, "Light Shoryureppa", MoveViewModel.MoveTypeEnum.Super, tmpHitList, tmpCommand)); // Medium Shoryureppa tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 0, 0, 0, "1~4f invincible, 5, Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 8, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 20, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, -29, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 7, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Shoryureppa", MoveViewModel.MoveTypeEnum.Super, tmpHitList, tmpCommand)); // Hard Shoryureppa tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 0, 0, 0, "1~4f invincible, 5, Pursuit Property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 8, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 20, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 7, 0, -29, 0, "")); moveList.Add(new MoveViewModel(Events, "Hard Shoryureppa", MoveViewModel.MoveTypeEnum.Super, tmpHitList, tmpCommand)); #endregion #region Ultra // Shinryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true, Medium_Punch = true, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 10, 2, 82, -94, 0, "1~11f invincible, Pursuit Property, Armor Break")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 5, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 500, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 1, 0, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Shinryuken", MoveViewModel.MoveTypeEnum.Ultra, tmpHitList, tmpCommand)); // Guren Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Kick = true, Medium_Kick = true, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 75, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 7, 2, 0, 0, 0, "1~7f invincible")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 5, 93, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 17, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 23, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 225, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 50, -40, 0, "")); moveList.Add(new MoveViewModel(Events, "Guren Senpukyaku", MoveViewModel.MoveTypeEnum.Ultra, tmpHitList, tmpCommand)); #endregion FighterViewModel kenFighter = new FighterViewModel("Ken", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return kenFighter; }
public static FighterViewModel ElFuerte() { BCMreader.LoadBCM("RIC"); MoveListViewModel moveList = BCMreader.GetMoves(); FighterViewModel fighter = new FighterViewModel("El Fuerte", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return fighter; }
public static FighterViewModel Ryu() { BindableCollection<HitViewModel> tmpHitList; ; CommandViewModel tmpCommand; MoveListViewModel moveList = new MoveListViewModel(); // Close Punches // Close Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 3, 6, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Close Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 3, 21, -3, 3, "")); moveList.Add(new MoveViewModel(Events, "Close Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 80, 200, 150, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 7, 26, -15, -10, "Forces stand, less damage and stun on 3~5f")); moveList.Add(new MoveViewModel(Events, "Close Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Kicks // Close Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 5, 5, 7, -1, 2, "")); moveList.Add(new MoveViewModel(Events, "Close Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 5, 16, -7, -2, "")); moveList.Add(new MoveViewModel(Events, "Close Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 125, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Super }, 8, 8, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 75, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 2, 4, 15, -1, 4, "")); moveList.Add(new MoveViewModel(Events, "Close Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Punches // Far Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 3, 6, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Far Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 4, 14, -4, -1, "")); moveList.Add(new MoveViewModel(Events, "Far Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 120, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 8, 3, 15, 0, -4, "")); moveList.Add(new MoveViewModel(Events, "Far Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Kicks // Far Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 5, 6, 6, -1, 2, "")); moveList.Add(new MoveViewModel(Events, "Far Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 8, 2, 17, -5, -2, "")); moveList.Add(new MoveViewModel(Events, "Far Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Far Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 110, 0, 125, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 9, 4, 20, -6, -2, "")); moveList.Add(new MoveViewModel(Events, "Far Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Punches // Crouch Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 2, 7, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Crouch Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 60, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 4, 8, 2, 5, "")); moveList.Add(new MoveViewModel(Events, "Crouch Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 90, 0, 200, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 8, 28, -18, -13, "Forces stand")); moveList.Add(new MoveViewModel(Events, "Crouch Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Kicks // Crouch Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 20, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 4, 3, 9, -1, 2, "")); moveList.Add(new MoveViewModel(Events, "Crouch Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 60, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 5, 12, -3, 0, "")); moveList.Add(new MoveViewModel(Events, "Crouch Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Crouch Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Down, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Low, 90, 0, 100, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 5, 4, 28, -14, 0, "Untechable knockdown")); moveList.Add(new MoveViewModel(Events, "Crouch Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Punches // Neutral Jump Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 10, 7, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 5, 5, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 6, 5, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Kicks // Neutral Jump Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 5, 9, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 6, 10, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Neutral Jump Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Up, WaitFrames = 10}, new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 200, 0, 100, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 4, 4, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Neutral Jump Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Punches // Angled Jump Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 4, 7, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Angled Jump Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 50, 0, 50, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 7, 3, 0, 0, 0, "Legs projectile invincible until end of startup frames, [1st Air hit] floats opponent,")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 30, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 0, 4, 0, 0, 0, "[2nd Air hit] knock down and can juggle")); moveList.Add(new MoveViewModel(Events, "Angled Jump Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 100, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 6, 5, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Angled Jump Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Kicks // Angled Jump Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 40, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 4, 8, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Angled Jump Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 80, 0, 100, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 6, 6, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Angled Jump Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Angled Jump Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.UpForward, WaitFrames = 10}, new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Overhead, 200, 0, 100, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 7, 7, 0, 0, 0, "Legs projectile invincible until end of startup frames")); moveList.Add(new MoveViewModel(Events, "Angled Jump Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); #region Unique Punches // Collarbone Breaker tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Forward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 17, 1, 0, 1, 1, "Overhead attack")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 1, 2, 14, -2, 3, "")); moveList.Add(new MoveViewModel(Events, "Collarbone Breaker", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); // Solar Plexus Strike tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction=InputCommandModel.DirectionStateEnum.Forward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 17, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 0, 2, 18, 0, 4, "")); moveList.Add(new MoveViewModel(Events, "Solar Plexus Strike", MoveViewModel.MoveTypeEnum.Unique, tmpHitList, tmpCommand)); #endregion #region Focus Attacks // Focus Attack Level 1 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 60, 0, 100, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 21, 2, 35, -21, -21, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 1", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); // Focus Attack Level 2 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true, WaitFrames = 17 } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 150, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 17, 2, 35, -15, 0, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 2", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); // Focus Attack Level 3 tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true, Medium_Kick = true, WaitFrames = 65 } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Unblockable, 140, 0, 200, 0, 60, new HitViewModel.CancelAbilityEnum[] { }, 65, 2, 35, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Focus Attack Level 3", MoveViewModel.MoveTypeEnum.Focus, tmpHitList, tmpCommand)); #endregion #region Throw Attacks // Forward Throw tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Techable, 130, 0, 140, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 20, 0, 0, "Untechable knockdown, Range 0.9 Units")); moveList.Add(new MoveViewModel(Events, "Forward Throw", MoveViewModel.MoveTypeEnum.Throw, tmpHitList, tmpCommand)); // Backward Throw tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Punch = true, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Techable, 130, 0, 120, 0, 40, new HitViewModel.CancelAbilityEnum[] { }, 3, 2, 20, 0, 0, "Untechable knockdown, Range 0.9 Units")); moveList.Add(new MoveViewModel(Events, "Backward Throw", MoveViewModel.MoveTypeEnum.Throw, tmpHitList, tmpCommand)); #endregion // Special Attacks #region Hadokens // Light Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 13, 0, 45, -6, -2, "[Air hit] knock down, 16~17f focus cancellable without hit")); moveList.Add(new MoveViewModel(Events, "Light Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 13, 0, 45, -6, -2, "[Air hit] knock down, 16~17f focus cancellable without hit")); moveList.Add(new MoveViewModel(Events, "Medium Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 10, new[] { HitViewModel.CancelAbilityEnum.Super }, 13, 0, 45, -6, -2, "[Air hit] knock down, 16~17f focus cancellable without hit")); moveList.Add(new MoveViewModel(Events, "Hard Hadoken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Hadoken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 12, 0, 45, 0, 0, "Knock down, can juggle, [counterhit] floats opponent, 15~16f focus cancellable")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 0, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 0, 50, 1, 0, "")); moveList.Add(new MoveViewModel(Events, "EX Hadoken", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Shoryukens // Light Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 70, 200, 200, 30, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 14, 24, -17, 0, "1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 4f~ airborne, knock down, [] refers to active frames 3~14f")); moveList.Add(new MoveViewModel(Events, "Light Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 150, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 2, 0, 0, 0, "1~5f Invincible, 6~16f lower body invincibility, 5f~ airborne, knock down, ")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 0, 12, 43, -34, 0, "[2nd hit] can juggle")); moveList.Add(new MoveViewModel(Events, "Medium Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 160, 60, 200, 50, 20, new HitViewModel.CancelAbilityEnum[] { }, 3, 14, 46, -37, 0, "1~4f Invincible, 3~4f unthrowable, 5~16f lower body invincibility, 3f~ airborne, knock down, [] refers to active frames 3~14f")); moveList.Add(new MoveViewModel(Events, "Hard Shoryuken", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward, Light_Punch = true, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 2, 45, 0, 0, "1~16f Invincible, 6f~ airborne, knock down, ")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 0, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 12, 48, -39, 0, "[2nd hit] can juggle")); moveList.Add(new MoveViewModel(Events, "EX Shoryuken", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Tatsumaki Senpukyakus // Light Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, -250, new[] { HitViewModel.CancelAbilityEnum.Super }, 3, 2, 45, 0, 0, "1~16f Invincible, 6f~ airborne, knock down, ")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 50, 0, 0, new[] { HitViewModel.CancelAbilityEnum.Super }, 0, 12, 48, -39, 0, "[2nd hit] can juggle")); moveList.Add(new MoveViewModel(Events, "Light Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 110, 0, 110, 0, 30, new HitViewModel.CancelAbilityEnum[] { }, 12, 2, 0, 0, 0, "7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[2nd hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[3rd hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[4th hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 21, -2, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 120, 0, 200, 0, 30, new HitViewModel.CancelAbilityEnum[] { }, 12, 2, 0, 0, 0, "7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[2nd hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[3rd hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "[4th hit] aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 21, -2, 0, "")); moveList.Add(new MoveViewModel(Events, "Hard Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Tatsumaki Senpukyaku tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, -250, new HitViewModel.CancelAbilityEnum[] { }, 11, 1, 0, 0, 0, "6~27f lower body immune to projectiles, 6f~ airborne, forces stand.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "[2nd hit] forces stand, aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "[3rd hit] forces stand, aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "[4th hit] forces stand, aimed backwards")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 21, -1, 0, "[5th hit] knock down, armor break, can juggle")); moveList.Add(new MoveViewModel(Events, "EX Tatsumaki Senpukyaku", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); // AIR // Light Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 9, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Light Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Medium Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 30, new HitViewModel.CancelAbilityEnum[] { }, 9, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Medium Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // Hard Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 90, 0, 100, 0, 10, new HitViewModel.CancelAbilityEnum[] { }, 9, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 0, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 6, 2, 10, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "Hard Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); // EX Tatsumaki Senpukyaku (Air) tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownBack }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Back, Light_Kick = true, Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, -250, new HitViewModel.CancelAbilityEnum[] { }, 7, 1, 0, 0, 0, "Four hits pursuit property")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 50, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 3, 1, 4, 0, 0, "")); moveList.Add(new MoveViewModel(Events, "EX Tatsumaki Senpukyaku (Air)", MoveViewModel.MoveTypeEnum.ExtraSpecial, tmpHitList, tmpCommand)); #endregion #region Shinkuu Hadouken // Shinkuu Hadouken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 3, 0, 0, 0, 0, "1f invincible, Pursuit property.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 10, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 52, 11, 0, "")); moveList.Add(new MoveViewModel(Events, "Shinkuu Hadouken (Slow)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 3, 0, 0, 0, 0, "1f invincible, Pursuit property.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 10, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 52, 11, 0, "")); moveList.Add(new MoveViewModel(Events, "Shinkuu Hadouken (Normal)", MoveViewModel.MoveTypeEnum.Special, tmpHitList, tmpCommand)); tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward,}, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, -1000, new HitViewModel.CancelAbilityEnum[] { }, 3, 0, 0, 0, 0, "1f invincible, Pursuit property.")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 10, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 52, 11, 0, "")); moveList.Add(new MoveViewModel(Events, "Shinkuu Hadouken (Fast)", MoveViewModel.MoveTypeEnum.Super, tmpHitList, tmpCommand)); #endregion #region Metsu Hadouken & Metsu Shoryuken tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Punch = true, Medium_Punch = true, Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 11, 0, 0, 0, 0, "1~9f Invincible")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 42, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 75, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 0, 120, -25, 0, "")); moveList.Add(new MoveViewModel(Events, "Metsu Hadouken", MoveViewModel.MoveTypeEnum.Ultra, tmpHitList, tmpCommand)); tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward }, new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward, Light_Kick = true, Medium_Kick = true, Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 270, 270, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 8, 3, 0, 0, 0, "1~10f Invincible, 11~f airborne")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 38, 233, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 38, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 38, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 38, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 50, 0, 0, 0, 0, new HitViewModel.CancelAbilityEnum[] { }, 0, 3, 84, -84, 0, "")); moveList.Add(new MoveViewModel(Events, "Metsu Shoryuken", MoveViewModel.MoveTypeEnum.Ultra, tmpHitList, tmpCommand)); #endregion // Initialise Ryu: FighterViewModel ryuFighter = new FighterViewModel("Ryu", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return ryuFighter; }
public static FighterViewModel MBison() { BCMreader.LoadBCM("VEG"); MoveListViewModel moveList = BCMreader.GetMoves(); FighterViewModel fighter = new FighterViewModel("M. Bison", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return fighter; }
public static FighterViewModel Ken() { BindableCollection<HitViewModel> tmpHitList; ; CommandViewModel tmpCommand; BindableCollection<MoveViewModel> moveList = new BindableCollection<MoveViewModel>(); // Close Jab tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new[] { HitViewModel.CancelAbilityEnum.Chain, HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 3, 6, 2, 5, "")); moveList.Add(new MoveViewModel("Close Jab", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Strong tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 3, 21, -3, 3, "")); moveList.Add(new MoveViewModel("Close Strong", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Fierce tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { //new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Down } , //new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.DownForward } , //new InputItemViewModel() { Direction = InputCommandModel.DirectionStateEnum.Forward } , new InputItemViewModel() { Hard_Punch = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 100, 80, 200, 150, 60, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 5, 7, 26, -15, -10, "Forces stand, less damage and stun on frames 3~5")); moveList.Add(new MoveViewModel("Close Fierce", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Short tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Light_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 30, 0, 50, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 5, 5, 7, -1, 2, "")); moveList.Add(new MoveViewModel("Close Short", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Long tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Medium_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 80, 0, 100, 0, 40, new[] { HitViewModel.CancelAbilityEnum.Special, HitViewModel.CancelAbilityEnum.Super }, 3, 5, 16, -7, -2, "")); moveList.Add(new MoveViewModel("Close Long", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); // Close Roundhouse tmpCommand = new CommandViewModel(new BindableCollection<InputItemViewModel>() { new InputItemViewModel() { Hard_Kick = true } }); tmpHitList = new BindableCollection<HitViewModel>(); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 40, 0, 125, 0, 60, new[] { HitViewModel.CancelAbilityEnum.Super }, 8, 8, 0, 0, 0, "")); tmpHitList.Add(new HitViewModel(HitViewModel.BlockTypeEnum.Mid, 70, 0, 75, 0, 20, new HitViewModel.CancelAbilityEnum[] { }, 2, 4, 15, -1, 4, "")); moveList.Add(new MoveViewModel("Close Roundhouse", MoveViewModel.MoveTypeEnum.Normal, tmpHitList, tmpCommand)); FighterViewModel kenFighter = new FighterViewModel("Ken", FighterViewModel.FighterTypeEnum.Shoto, 1000, 1000, 0.045f, 0.030f, moveList); return kenFighter; }