public void Reset() { Sc = SendCategory.UI_Important; ClientIndex = 0; DisplayName = string.Empty; TeamNumber = 0; Latency = 0; EventType = PlayerEventType.None; }
public void Reset() { EntityId = 0; EntityTypeId = 0; ChangedTick = 0; ChangedTime = 0; PropDataSize = 0; PropData = null; Sc = SendCategory.EntityFast; }