private void UnPaintTile( MapLayer layer, Vector2 position ) { layer.SetTile( position, -1 ); }
private void PaintTile( MapLayer layer, Vector2 position ) { if( !_layerTileMap.ContainsKey( layer ) ) _layerTileMap.Add( layer, 0 ); // the first tile is the default layer.SetTile( position, _layerTileMap[ layer ] ); }