public override void GetWeaponKnockback(Player player, ref float knockback) { // Adds knockback bonuses knockback += TraperPlayer.ModPlayer(player).TraperKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { // Adds crit bonuses crit += TraperPlayer.ModPlayer(player).TraperCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += TraperPlayer.ModPlayer(player).TraperDamageAdd; mult *= TraperPlayer.ModPlayer(player).TraperDamageMult; }