private FractalColorValue ReturnColor(int valueIn, IList <FractalColorValue> fractalColorValuesIn) { FractalColorValue aFractalColorValue; aFractalColorValue = ColorInterpolation.InterpolateColor(valueIn, 0, MaximumNumberOfIterations, fractalColorValuesIn[0], fractalColorValuesIn[1]); return(aFractalColorValue); }
private FractalColorValue ReturnColor(int rootIn, int valueIn, IList <FractalColorValue> fractalColorValuesIn) { FractalColorValue aFractalColorValue = new FractalColorValue(); // choosing color appropriate to root found switch (rootIn) { case 0: aFractalColorValue.red = fractalColorValuesIn[0].red; aFractalColorValue.green = fractalColorValuesIn[0].green; aFractalColorValue.blue = fractalColorValuesIn[0].blue; aFractalColorValue.alpha = fractalColorValuesIn[0].alpha; break; case 1: aFractalColorValue.red = fractalColorValuesIn[1].red; aFractalColorValue.green = fractalColorValuesIn[1].green; aFractalColorValue.blue = fractalColorValuesIn[1].blue; aFractalColorValue.alpha = fractalColorValuesIn[1].alpha; break; case 2: aFractalColorValue.red = fractalColorValuesIn[2].red; aFractalColorValue.green = fractalColorValuesIn[2].green; aFractalColorValue.blue = fractalColorValuesIn[2].blue; aFractalColorValue.alpha = fractalColorValuesIn[2].alpha; break; case 3: aFractalColorValue.red = fractalColorValuesIn[3].red; aFractalColorValue.green = fractalColorValuesIn[3].green; aFractalColorValue.blue = fractalColorValuesIn[3].blue; aFractalColorValue.alpha = fractalColorValuesIn[3].alpha; break; default: break; } // background color is used if too many (maximum) iterations are used to converge to root aFractalColorValue = ColorInterpolation.InterpolateColor(valueIn, 0, MaximumNumberOfIterations, aFractalColorValue, fractalColorValuesIn[0]); return(aFractalColorValue); }