private void Awake() { connectionController = GetComponent <ConnectionController>(); if (!shouldConnectLocally) { LoadDevAuthToken(); } }
private void CreateClientWorker() { if (currentClientWorker != null) { Destroy(currentClientWorker); } currentClientWorker = Instantiate(clientWorkerPrefab); workerConnector = currentClientWorker.GetComponent <ClientWorkerConnector>(); connectionController = currentClientWorker.GetComponent <ConnectionController>(); connectionController.InformOfUI(canvasCameraObj, screenUIController); }
private void CreateClientWorker() { if (currentClientWorker != null) { Destroy(currentClientWorker); } currentClientWorker = Instantiate(clientWorkerPrefab, transform.position, Quaternion.identity); workerConnector = currentClientWorker.GetComponent <WorkerConnector>(); tileProvider = workerConnector as ITileProvider; connectionController = currentClientWorker.GetComponent <ConnectionController>(); connectionController.InformOfUI(screenUIController); }
private void Awake() { connectionController = GetComponent <ConnectionController>(); }