public void Recoil(bool aiming) { currentRecoilSettings = aiming ? aimRecoil : hipRecoil; recoilDistance = currentRecoilSettings.RecoilStrength * 0.05f; elapsedRecoil = 0.0f; if (recoil) { var currentRecoilPercentage = recoilDistance <= 0.0f ? 0.0f : Mathf.Clamp(currentRecoilDistance / recoilDistance, 0.0f, 1.0f); elapsedRecoil = currentRecoilPercentage * currentRecoilSettings.RecoilTime; } recoil = true; }
public void SetRecoilSettings(GunSettings.RecoilSettings hipRecoilSettings, GunSettings.RecoilSettings aimRecoilSettings) { hipRecoil = hipRecoilSettings.ThirdPersonRecoil; aimRecoil = aimRecoilSettings.ThirdPersonRecoil; }