示例#1
0
        private static State CreateGoalScoredScenario()
        {
            var playerClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
                new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player()
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1)
            }).Once()
            .Then.Returns(
                new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 2)
            });

            return(CreateBaseScenario(fixtureClient, playerClient));
        }
示例#2
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        public void NewFixtureWithAdditionalStats_NewEvent()
        {
            var fixture         = TestBuilder.NoGoals(fixtureCode: 10);
            var fixtureWithGoal = TestBuilder.AwayTeamGoal(fixtureCode: 10, goals: 1);
            var events          = FixtureDiffer.DiffFixtureStats(newFixture: fixtureWithGoal, fixture);

            Assert.NotEmpty(events);
            Assert.Single(events);
            Assert.Equal(StatType.GoalsScored, events.First().Key);
            Assert.Equal(TestBuilder.PlayerId, events.First().Value.First().PlayerId);
        }
示例#3
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        public void NewFixtureWithRemovedEvent_NewEvent_WithRemovedFlagTrue()
        {
            var fixtureWithGoal    = TestBuilder.AwayTeamGoal(fixtureCode: 10, goals: 1);
            var fixtureGoalRemoved = TestBuilder.NoGoals(fixtureCode: 10);
            var events             = FixtureDiffer.DiffFixtureStats(newFixture: fixtureGoalRemoved, fixtureWithGoal);

            Assert.NotEmpty(events);
            Assert.Single(events);
            Assert.Equal(StatType.GoalsScored, events.First().Key);
            var playerEvent = events.First().Value.First();

            Assert.Equal(TestBuilder.PlayerId, playerEvent.PlayerId);
            Assert.True(playerEvent.IsRemoved);
        }
        public static void When_NewAwayGoal_ReturnsAwayTeamGoalEvent()
        {
            var current = new List <Fixture>
            {
                TestBuilder.NoGoals(fixtureCode: 1)
            };

            var latest = new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(fixtureCode: 1, goals: 1)
            };

            var events        = LiveEventsExtractor.GetUpdatedFixtureEvents(latest, current);
            var awayGoalEvent = events.First();

            Assert.Equal(123, awayGoalEvent.StatMap[StatType.GoalsScored].First().PlayerId);
            Assert.Equal(PlayerEvent.TeamType.Away, awayGoalEvent.StatMap[StatType.GoalsScored].First().Team);
        }
        private List <FixtureEvents> CreateGoalEvent()
        {
            var fixture = TestBuilder.AwayTeamGoal(1, 1);

            return(new List <FixtureEvents>
            {
                new FixtureEvents
                {
                    GameScore = new GameScore
                    {
                        HomeTeamId = fixture.HomeTeamId,
                        AwayTeamId = fixture.AwayTeamId
                    },
                    StatMap = new Dictionary <StatType, List <PlayerEvent> >
                    {
                        { StatType.GoalsScored, new List <PlayerEvent> {
                              new PlayerEvent(TestBuilder.Player().Id, PlayerEvent.TeamType.Home, false)
                          } }
                    }
                }
            });
        }
示例#6
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        private static State CreateSingleFinishedFixturesScenario()
        {
            var playerClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
                new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player(),
                    TestBuilder.OtherPlayer()
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1),
                TestBuilder.AwayTeamGoal(999, 1)
            }).Once()
            .Then.Returns(
                new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1),
                TestBuilder.AwayTeamGoal(999, 1).FinishedProvisional()
                .WithProvisionalBonus(TestBuilder.Player().Id, 10)
                .WithProvisionalBonus(TestBuilder.OtherPlayer().Id, 20)
            });

            return(CreateBaseScenario(fixtureClient, playerClient));
        }