public static string EditorGetLocalization(LocalizedString str, Language language = Language.English) { if (editorInstance == null) { editorInstance = UnityEditor.AssetDatabase.LoadAssetAtPath <LocalizationData>(AssetPath); if (editorInstance == null) { return(str.LocalizationID); } } return(editorInstance.GetLocalization(str, language)); }
public string GetString(LocalizedString str) { return(LocalizationData.GetLocalization(str, currentLanguage)); }