public byte[] makeDisconnectMessage(out int length, string username) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.DISCONNECT) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeGetAvailableRoomsMessage(out int length, string username) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.GET_AVAILABLE_ROOMS) .pushString(username) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeEndGameMessage(out int length, short player_id, short winner_id) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.END_GAME) .pushShort(player_id) .pushShort(winner_id) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeAuthorizationMessage(out int length, string username, string password) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.CLIENT_AUTH) .pushString(username) .pushString(password) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeCreateRoomMessage(out int length, string username, string roomname, Int16 capacity) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.CREATE_ROOM) .pushShort(capacity) .pushString(username) .pushString(roomname) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeGameActionMessage(out int length, Int16 action, Int32 timeStep, Int16 playerId, Int32 xPos, Int32 yPos) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(action) .pushInt(timeStep) .pushShort(playerId) .pushInt(xPos) .pushInt(yPos) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeJoinRoomMessage(out int length, string username, string roomname) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.JOIN_ROOM) .pushString(username) .pushString(roomname) .writeSize(); length = msg.getPos(); return msg.getData(); }
public byte[] makeStartGameMessage(out int length, string username, string map) { MessageBuffer msg = new MessageBuffer(); msg.pushInt(0) .pushShort(Constants.START_GAME) .pushString(username) .pushString(map) .writeSize(); length = msg.getPos(); return msg.getData(); }