public virtual void LoadTextures() { this.menusCaller = this.game.Components.OfType <MenusCaller>().ElementAt(0); this.pickingService = this.game.GetService <PickingService>(); this.menu.EnabledChanged += new EventHandler <EventArgs>(menu_EnabledChanged); this.personTex = this.stopTex; this.frustum = new BoundingFrustum(this.view * this.projection); }
/// <summary> /// Retrievs all services and components needed to start the game /// </summary> private void GetComponentsServicesToEnable() { this.cameraService = this.Game.GetService <CameraService>(); this.pickingService = this.Game.GetService <PickingService>(); this.gameScreen = this.Game.Components.OfType <GameScreen>().ElementAt(0); this.gameField = this.Game.Components.OfType <GameField>().ElementAt(0); this.humansParent = this.Game.Components.OfType <HumansParent>().ElementAt(0); this.buildingsParent = this.Game.Components.OfType <BuildingsParent>().ElementAt(0); this.resourcesParent = this.Game.Components.OfType <ResourcesParent>().ElementAt(0); this.menuCaller = this.Game.Components.OfType <MenusCaller>().ElementAt(0); this.resourcesHUD = this.Game.Components.OfType <ResourcesHUD>().ElementAt(0); }
private MessageBox(Game game) : base(game) { try { this.pickingService = game.GetService <PickingService>(); this.pickingService.Enabled = false; this.buildingsMenuCaller = game.Components.OfType <MenusCaller>().ElementAt(0); this.buildingsMenuCaller.Enabled = false; this.buildingsMenuCaller.Visible = false; } catch (Exception) { } this.lsBtns = new List <Button <MessageBox> >(); this.backgroundRect = new Rectangle(0, 0, game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height); this.iconRect = new Rectangle(10, ICON_HEIGHT, ICON_WIDTH, ICON_HEIGHT); this.titlePos = new Vector2(25 + ICON_WIDTH, ICON_HEIGHT); this.txtPos = new Vector2(10, 2 * ICON_HEIGHT + 40); }
private void gameField_OnPersonClicked(Object o, CellState role) { if (this.PersonSelected) { var result = from target in this.listOfPersons where target.Role == role select target; this.selectedPerson = result.ElementAt(0); this.SelectedRole = role; if (this.menusCaller == null) { this.menusCaller = this.Game.Components.OfType <MenusCaller>().ElementAt(0); this.menusCaller.OnCallerButtonPressed += new MenusCaller.CallerButtonPressed(menusCaller_OnCallerButtonPressed); this.menusCaller.OnPersonButtonPressed += new MenusCaller.PersonButtonPressed(menusCaller_OnPersonButtonPressed); } this.menusCaller.SetShowPersonOnBar(this.selectedPerson.FaceTex, selectedPerson.Role); } else { this.menusCaller.SetShowPersonOnBar(null, CellState.Forbidden); this.selectedPerson = null; } }
public HumansParent(Game game) : base(game) { this.listOfPersons = new List <HumansBase>(); this.menusCaller = null; this.listOfPersonsToCreate = HumansParentHelper.GetList(this.CreatePersonsObject); }