public GameLayer() { this._layerDrawer = new LayerDrawer(this); this._wallsFactory = new WallsFactory(); Color = GameColors.BackgroundColor; Opacity = 255; }
public GameStartLayer() : base() { this._layerDrawer = new LayerDrawer(this); var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = (touches, ccevent) => { var scene = new GameScene(this.GameView); Game.Instance.IsPlaying = true; this.GameView.Director.ReplaceScene(scene); }; AddEventListener(touchListener, this); Color = GameColors.BackgroundColor; Opacity = 255; }