// LoadGame is called when CocosSharp is initialized. We can begin creating // our CocosSharp objects here: void HandleViewCreated (object sender, EventArgs e) { var gameView = sender as CCGameView; if (gameView != null) { // This sets the game "world" resolution to 100x100: gameView.DesignResolution = new CCSizeI (100, 100); // GameScene is the root of the CocosSharp rendering hierarchy: gameScene = new GameScene (gameView); // Starts CocosSharp: gameView.RunWithScene (gameScene); } }