示例#1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            // TODO: Add your update logic here
            //changes state when button is clicked
            if (nextState != null)
            {
                currentState = nextState;
                nextState    = null;
            }

            currentState.Update(gameTime);
            currentState.PostUpdate(gameTime);

            base.Update(gameTime);
        }