public void Setup() { gameRepo = new LiteGameRepository(connectionString); playerRepo = new LitePlayerRepository(connectionString); player1 = DatabaseHandler.GetArbitraryPlayer("1");; player2 = DatabaseHandler.GetArbitraryPlayer("2");; player3 = DatabaseHandler.GetArbitraryPlayer("3");; player4 = DatabaseHandler.GetArbitraryPlayer("4");; player1 = playerRepo.Add(player1); player2 = playerRepo.Add(player2); player3 = playerRepo.Add(player3); player4 = playerRepo.Add(player4); game = new Game { RedScore = 10, BlueScore = 9, BlueOffense = player1.ID, BlueDefense = player2.ID, RedOffense = player3.ID, RedDefense = player4.ID }; game = gameRepo.Add(game); }
public void Setup() { gameRepo = new LiteGameRepository(connectionString); playerRepo = new LitePlayerRepository(connectionString); player1 = DatabaseHandler.GetArbitraryPlayer("1");; player2 = DatabaseHandler.GetArbitraryPlayer("2");; player3 = DatabaseHandler.GetArbitraryPlayer("3");; player4 = DatabaseHandler.GetArbitraryPlayer("4");; player1 = playerRepo.Add(player1); player2 = playerRepo.Add(player2); player3 = playerRepo.Add(player3); player4 = playerRepo.Add(player4); game = new Game { RedScore = 10, BlueScore = 9, BlueOffense = player1.ID, BlueDefense = player2.ID, RedOffense = player3.ID, RedDefense = player4.ID }; player1.GamesPlayed = 1; player1.GamesLost = 1; player1.GamesWon = 0; player1.GoalsAgainst = 10; player1.GoalsFor = 9; player2.GamesPlayed = 1; player2.GamesLost = 1; player2.GamesWon = 0; player2.GoalsAgainst = 10; player2.GoalsFor = 9; player3.GamesPlayed = 1; player3.GamesLost = 0; player3.GamesWon = 1; player3.GoalsAgainst = 9; player3.GoalsFor = 10; player4.GamesPlayed = 1; player4.GamesLost = 0; player4.GamesWon = 1; player4.GoalsAgainst = 9; player4.GoalsFor = 10; }