void Awake() { if (_ids == null) { _ids = new FoWIDs(); _ids.Initialise(); } Reinitialize(); }
void Awake() { current = this; if (_ids == null) { _ids = new FoWIDs(); _ids.Initialise(); } Reinitialize(); }
void Awake() { if (_ids == null) { _ids = new FoWIDs(); _ids.Initialise(); } onRenderFogTexture = new UnityEngine.Events.UnityEvent(); Reinitialize(); }