private void OnEnable() { m_fmodBus = (BusData)target; EditorUtility.SetDirty(m_fmodBus); }
///Called to show on editor all bus data private void ShowBusInfo(BusData data) { data.BusVolume = EditorGUILayout.Slider("Volume:", data.BusVolume, 0, 1); data.Muted = EditorGUILayout.Toggle("Muted", data.Muted); }