static void Main(string[] args) { int i = 100; FlyweightFactory factory = new FlyweightFactory(); Flyweight flyA = factory.GetFlyweight("A"); flyA.Operation(i); Flyweight flyB = factory.GetFlyweight("B"); flyB.Operation(i * 2); Flyweight flyC = factory.GetFlyweight("C"); flyC.Operation(i * 3); Flyweight flyD = factory.GetFlyweight("D"); flyD.Operation(i * 4); Flyweight flyE = new UnsharedFlyweight(); flyE.Operation(i / 2); Flyweight flyF = factory.GetFlyweight("A"); flyF.Operation(i / 2); }
/// <summary> /// Entry point into console application. /// </summary> static void Main() { // Arbitrary extrinsic state int extrinsicstate = 22; FlyweightFactory factory = new FlyweightFactory(); // Work with different flyweight instances Flyweight fx = factory.GetFlyweight("X"); fx.Operation(--extrinsicstate); Flyweight fy = factory.GetFlyweight("Y"); fy.Operation(--extrinsicstate); Flyweight fz = factory.GetFlyweight("Z"); fz.Operation(--extrinsicstate); UnsharedConcreteFlyweight fu = new UnsharedConcreteFlyweight(); fu.Operation(--extrinsicstate); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { FlyweightFactory factory = new FlyweightFactory(); Flyweight flyweight1 = factory.GetFlyweight("related"); flyweight1.Operation("hello world"); Flyweight flyweight2 = factory.GetFlyweight("unrelated"); flyweight2.Operation("hello second world"); Flyweight flyweight3 = factory.GetFlyweight("related"); flyweight3.Operation("hello super world"); Flyweight flyweight4 = factory.GetFlyweight("unrelated"); flyweight4.Operation("Bye"); }
void Test() { // 外部状态 int extrinsicState = 22; FlyweightFactory factory = new FlyweightFactory(); Flyweight fx = factory.GetFlyweight("X"); fx.Operation(--extrinsicState); Flyweight fy = factory.GetFlyweight("Y"); fy.Operation(--extrinsicState); Flyweight fz = factory.GetFlyweight("Z"); fz.Operation(--extrinsicState); Flyweight uf = new UnsharedConcreteFlyweight(); uf.Operation(--extrinsicState); }
static void Main(string[] args) { FlyweightFactory flyweightFactory = new FlyweightFactory(); Flyweight fA = flyweightFactory.GetFlyweight("A"); fA.Operation(10); Flyweight fB = flyweightFactory.GetFlyweight("A"); fB.Operation(9); Flyweight fC = flyweightFactory.GetFlyweight("C"); fC.Operation(8); UnsharedConcreteFlyweight uf = new UnsharedConcreteFlyweight(); uf.Operation(7); Console.WriteLine("fA == fB:" + (fA == fB)); Console.WriteLine("fA == fC:" + (fA == fC)); }
static void Main(string[] args) { int extrinsincstate = 22; FlyweightFactory f = new FlyweightFactory(); Flyweight fx = f.GetFlyweight("X"); fx.Operation(extrinsincstate); Flyweight fy = f.GetFlyweight("Y"); fy.Operation(extrinsincstate); Flyweight fz = f.GetFlyweight("Z"); fz.Operation(extrinsincstate); Flyweight uf = new UnsharedConcreteFlyweight(); uf.Operation(extrinsincstate); Console.ReadKey(); }
static void Main(string[] args) { int extrinsicstate = 12; FlyweightFactory factory = new FlyweightFactory(); Flyweight fx = factory.GetFlyweight("X"); fx.Operation(--extrinsicstate); Flyweight fy = factory.GetFlyweight("Y"); fy.Operation(--extrinsicstate); Flyweight fz = factory.GetFlyweight("Z"); fz.Operation(--extrinsicstate); UnshardConcreteFlyweight uf = new UnshardConcreteFlyweight(); uf.Operation(--extrinsicstate); Console.Read(); }
static void Main(string[] args) { int i = 100; FlyweightFactory factory = new FlyweightFactory(); Flyweight flyA = factory.GetFlyweight("A"); flyA.Operation(i); Flyweight flyB = factory.GetFlyweight("B"); flyB.Operation(i * 2); Flyweight flyC = factory.GetFlyweight("C"); flyC.Operation(i * 3); Flyweight flyD = factory.GetFlyweight("D"); flyD.Operation(i * 4); Flyweight flyE = new UnsharedFlyweight(); flyE.Operation(i / 2); Flyweight flyF = factory.GetFlyweight("A"); flyF.Operation(i / 2); Console.WriteLine("================================"); //共享图片工厂 ImageNodeFactory imageNodeFactory = new ImageNodeFactory(); Dictionary <int, ImageNode> imageList = new Dictionary <int, ImageNode>(); int randomNum = 0; Random random = new Random(); for (int j = 0; j < 10; j++) { randomNum = random.Next(0, 10); switch (randomNum / 2) { case 0: imageList.Add(j, imageNodeFactory.GetImage("Lion")); break; case 1: imageList.Add(j, imageNodeFactory.GetImage("Tiger")); break; case 2: imageList.Add(j, imageNodeFactory.GetImage("Cat")); break; default: imageList.Add(j, imageNodeFactory.GetImage("Dog")); break; } } //展示所生成的图像 for (int j = 0; j < 10; j++) { Console.WriteLine(j + "号坐标的"); imageList[i].Show(); } //随机选取两个坐标的图像进行比较 int a = 0; int b = 0; while (a == b) { a = random.Next(0, 10); b = random.Next(0, 10); } //由于使用了共享,所以直接判断对象是否相等即可 if (imageList[a] == imageList[b]) { Console.WriteLine("可以消除"); } else { Console.WriteLine("不可以消除"); } }