public static void Add(Vector2 position, bool inward, int display) { bool make = true; foreach (WormholePair w in instance.wormholePairs) { make = w.Make(position, display); if (!make) { break; } } if (make) { WormholePair wormholePair = new WormholePair(inward, position, display); instance.wormholePairs.Add(wormholePair); } }
public static void Remove(WormholePair wormholePair) { instance.wormholePairs.Remove(wormholePair); }