/// <summary> /// Creates the prefabs. /// </summary> /// <param name="game">The game.</param> public static void CreatePrefabs( FluxGame game ) { MoveOverlaySprite = new MoveOverlaySprite( game ); RotationOverlaySprite = new RotationOverlaySprite( game ); game.SpriteManager.Add( MoveOverlaySprite ); game.SpriteManager.Add( RotationOverlaySprite ); }
/// <summary> /// Creates the prefabs. /// </summary> /// <param name="game">The game.</param> public static void CreatePrefabs ( FluxGame game ) { MoveOverlaySprite = new MoveOverlaySprite( game ); RotationOverlaySprite = new RotationOverlaySprite( game ); game.SpriteManager.Add( MoveOverlaySprite ); game.SpriteManager.Add( RotationOverlaySprite ); }