示例#1
0
        private void tvNodes_DragDrop(object sender, DragEventArgs e)
        {
            TreeNode NewNode;

            if (e.Data.GetDataPresent("System.Windows.Forms.TreeNode", false))
            {
                Point    pt = ((TreeView)sender).PointToClient(new Point(e.X, e.Y));
                TreeNode DestinationNode = ((TreeView)sender).GetNodeAt(pt);
                NewNode = (TreeNode)e.Data.GetData("System.Windows.Forms.TreeNode");

                int srcModel = ModelBone.GetModelIndexFromKey((int)NewNode.Tag);
                int srcBone  = ModelBone.GetBoneIndexFromKey((int)NewNode.Tag);
                int dstModel = ModelBone.GetModelIndexFromKey((int)DestinationNode.Tag);
                int dstBone  = ModelBone.GetBoneIndexFromKey((int)DestinationNode.Tag);

                DestinationNode.Nodes.Add((TreeNode)NewNode.Clone());
                DestinationNode.Expand();
                NewNode.Remove();

                if (srcModel == dstModel)
                {
                    if (SceneManager.Current.Models[srcModel].MoveBone(srcBone, dstBone))
                    {
                        SceneManager.Current.Change(ChangeType.Move, srcBone, dstBone);
                    }
                }
                else
                {
                    SceneManager.Current.Models[dstModel].ImportBone(SceneManager.Current.Models[srcModel].Bones[srcBone], dstBone);
                    SceneManager.Current.Models[srcModel].RemoveBone(srcBone);

                    ReindexTree();
                }
            }
        }
示例#2
0
        private void tvNodes_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            if (SceneManager.Current.Models.Count > 0)
            {
                if (e.Node.Parent == null)
                {
                    SceneManager.Current.SetSelectedBone(-1, -1);
                }
                else if (e.Node.Tag != null)
                {
                    int mI = ModelBone.GetModelIndexFromKey((int)e.Node.Tag);
                    int bI = ModelBone.GetBoneIndexFromKey((int)e.Node.Tag);

                    SceneManager.Current.SetSelectedBone(mI, bI);

                    ModelBone bone = SceneManager.Current.Models[mI].Bones[bI];

                    if (bone.Type == BoneType.Mesh)
                    {
                        SceneManager.Current.Entities.Add(new Bounds {
                            LinkedBox = bone.Mesh.BoundingBox
                        });
                    }
                    else
                    {
                        SceneManager.Current.Entities.Add(new Node {
                            LinkedBone = bone
                        });
                    }
                }
            }
        }
示例#3
0
        private void tvNodes_NodeMouseClick(object sender, TreeNodeMouseClickEventArgs e)
        {
            if (e.Node.Tag != null && SceneManager.Current.Models.Count > 0)
            {
                int mI = ModelBone.GetModelIndexFromKey((int)e.Node.Tag);
                int bI = ModelBone.GetBoneIndexFromKey((int)e.Node.Tag);

                SceneManager.Current.SetSelectedBone(mI, bI);

                var bone = SceneManager.Current.Models[mI].Bones[bI];

                if (bone.Type == BoneType.Mesh)
                {
                    SceneManager.Current.SetBoundingBox(bone.Mesh.BoundingBox);
                }
                else
                {
                    SceneManager.Current.SetNodePosition(bone);
                }
            }
        }