示例#1
0
        public LayerSolver(LayerData prevLayer, NumericalParameters numericalParameters)
        {
            width = prevLayer.Width;
            height = prevLayer.Height;
            thickness = prevLayer.Thickness;

            this.prevLayer = prevLayer;
            this.oldLayer = prevLayer;
            this.nextLayer = new LayerData(width, height, thickness);
            this.intermediateLayer1 = new LayerData(width, height, thickness);
            this.intermediateLayer2 = new LayerData(width, height, thickness);

            this.numPar = numericalParameters;
            this.cp = (numericalParameters.Gamma - 1) / (numericalParameters.Gamma * numericalParameters.Re);

            //Параметры колонны
            Ax = Az = 0;
            Dx = width;
            Dz = thickness;
            //if (Nz = 50, Ny = Nx = 40) =>
            Bx = (int)(numericalParameters.Nx / 2.0 - numericalParameters.Nx / 4.0);    //10
            Cx = (int)(numericalParameters.Nx / 2.0 + numericalParameters.Nx / 4.0);    //30
            Bz = (int)(numericalParameters.Nz / 2.0 - numericalParameters.Nz / 5.0);    //15
            Cz = (int)(numericalParameters.Nz / 2.0 + numericalParameters.Nz / 5.0);    //35
        }
示例#2
0
        public static void Main(string[] args)
        {
			var port = ProxyDataSet.Create("msds:nc?file=../../../temp.nc");
            NumericalParameters nPar = new NumericalParameters(0.01, 0.02, 0.02, 0.01, 40, 40, 50, 40, 150, 0.78, 1.4);
            solver = new FluidCurrentSolver(nPar);
            //DataSetFactory.Register(typeof(NetCDFDataSet));
			solver.SolveAll("msds:nc?file=../../../temp.nc");
            Console.WriteLine("Done!");
        }
示例#3
0
 private static double GetDZ(DoubleMatrix3D data, int i, int j, int k, NumericalParameters numPar)
 {
     if (k == 0)
         return (GetValue(data, i, j, k + 1) - GetValue(data, i, j, k)) / numPar.Dz;
     else if (k == numPar.Nz - 1)
         return (GetValue(data, i, j, k) - GetValue(data, i, j, k - 1)) / numPar.Dz;
     else
         return (GetValue(data, i, j, k + 1) - GetValue(data, i, j, k - 1)) / (2 * numPar.Dz);
 }
示例#4
0
 private static double GetDY(DoubleMatrix3D data, int i, int j, int k, NumericalParameters numPar)
 {
     if (j == 0)
         return (GetValue(data, i, j + 1, k) - GetValue(data, i, j, k)) / numPar.Dy;
     else if (j == numPar.Ny - 1)
         return (GetValue(data, i, j, k) - GetValue(data, i, j - 1, k)) / numPar.Dy;
     else
         return (GetValue(data, i, j + 1, k) - GetValue(data, i, j - 1, k)) / (2 * numPar.Dy);
 }
示例#5
0
 private static double GetDX(DoubleMatrix3D data, int i, int j, int k, NumericalParameters numPar)
 {
     if (i == 0)
         return (GetValue(data, i + 1, j, k) - GetValue(data, i, j, k)) / numPar.Dx;
     else if (i == numPar.Nx - 1)
         return (GetValue(data, i, j, k) - GetValue(data, i - 1, j, k)) / numPar.Dx;
     else
         return (GetValue(data, i + 1, j, k) - GetValue(data, i - 1, j, k)) / (2 * numPar.Dx);
 }
示例#6
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        public static double GetPhiZ(DoubleMatrix3D u, DoubleMatrix3D v, DoubleMatrix3D w, int i, int j, int k, NumericalParameters numPar)
        {
            double u_z = GetDZ(u, i, j, k, numPar);
            double v_z = GetDZ(v, i, j, k, numPar);
            double w_z = GetDZ(w, i, j, k, numPar);
            double w_x = GetDX(w, i, j, k, numPar);
            double w_y = GetDY(w, i, j, k, numPar);

            return u_z * u_z + v_z * v_z + 2 * w_z * w_z + u_z * w_x + w_y * v_z;
        }
示例#7
0
        public static double GetPhiY(DoubleMatrix3D u, DoubleMatrix3D v, DoubleMatrix3D w, int i, int j, int k, NumericalParameters numPar)
        {
            double u_y = GetDY(u, i, j, k, numPar);
            double v_y = GetDY(v, i, j, k, numPar);
            double w_y = GetDY(w, i, j, k, numPar);
            double v_x = GetDX(v, i, j, k, numPar);
            double v_z = GetDZ(v, i, j, k, numPar);

            return u_y * u_y + 2 * v_y * v_y + w_y * w_y + u_y * v_x + w_y * v_z;
        }
示例#8
0
        public static double GetPhiX(DoubleMatrix3D u, DoubleMatrix3D v, DoubleMatrix3D w, int i, int j, int k, NumericalParameters numPar)
        {
            double u_x = GetDX(u, i, j, k, numPar);
            double v_x = GetDX(v, i, j, k, numPar);
            double w_x = GetDX(w, i, j, k, numPar);
            double u_y = GetDY(u, i, j, k, numPar);
            double u_z = GetDZ(u, i, j, k, numPar);

            return 2 * u_x * u_x + v_x * v_x + w_x * w_x + v_x * u_y + w_x * u_z;
        }
		public FluidCurrentSolver(NumericalParameters modellingParams)
		{
			this.modellingParams = modellingParams;

			prevData = new LayerData(modellingParams.Nx, modellingParams.Ny, modellingParams.Nz);

			//Задаем начальные условия. Жидкость покоится, температура постоянна по всему объему
			prevData.U.InitializeData(0);
			prevData.V.InitializeData(0);
			prevData.W.InitializeData(0);
			prevData.T.InitializeData(1.0);
			prevData.Div.InitializeData(0);
		}